Wednesday, April 30, 2008

April 19th Notes

We start trekking away into the forest of amber, faceted, columns that are 20 to 100 ft. We start seeing flashes of movement in the area. Allison doesn’t get any results from her Empathy. Suddenly the whole group is surrounded by a flock of sparrows and they eat bugs from the ground. We laugh nervously to eachother and then hear massive energy rifles going off and Blaze asks, “What did Davis do?” We look around and Davis is gone and Hikari is tied to a tree. We let Hikari loose and send Joe in eagle form to go see what is going on and head in that direction. Joe sees a big huge cyborg, a human in armor, and Davis with his chain saw and they are fighting a group of monsters. There are a lot of them. They are up in the pillars and on the ground and are surrounding the group. They are about 10 feet long and about the height of a human. As we are discussing what to do, a column starts falling toward us. Joe is trapped under the column. It weighs a couple hundred tons. We can’t roll it off him so we ask the worm speaker and Narash to make a hole in the ground to try to get Joe out. Crom is in the middle of the fight. We are about 30 yards out from the fight. Gypsy sets up his gun on the pillar and gets ready to start fighting. Allison get her rifle out to do so as well. Blaze starts catching them in her nets. The pillars start collapsing toward the cyborg and tags him. This one weighs 700 tons. He is suck. Roman saw his brother squashed so he takes perfect aim and kills the monster that did that to his brother. Joe is able to teleport out from under the pillar. As Allison takes aim at another monster, an Eagle appears right in front of her face and grabs onto her shoulders yelling “I’m free, I’m free.” She yells at him to get off of her so she can see. The priest moves forward to the cyborg to see if there is anything that he can do, so the whole group heads toward the center of the group so we can all fight from the same spot. Allison starts using her psi sword to try to get the cyborg out from under the pillar. Blaze sticks Davis to the ground and he is not happy about it. She lets him go. Allison and Roman hack through the pillar to let Drago out. The bugs are all around us and the only reason they haven’t gotten to us yet is because we keep shooting the ones that are that close. There are still at least 50 at the most 100 left. We are getting a little desperate and Blaze mumbled under her breath, “Boy I wish I had finished learning banishment.” The wormspeaker says, “What did you say? Of course! Protect me.” And he starts chanting. Allison, Drago, and the Knights protect the wormspeaker, but not good enough because Joe ends up shooting him in the back of the head. Blaze goes over to the wormspeaker and pats out the smoldering hairs on the back of his head and uses the Thraidec. He is still unconscious. We hear a “Sorry” coming from the fireball spitting eagle. We are able to get Narash to summon water and wake him up and then he is able to finish his chanting while Drago stays between Joe and the Wormspeaker. When he is done, there is a screech from the animals and they all run away. Now we can talk with the two newcomers. Narash asks how they came to Wormwood. They were forced into a rift and appeared in wormwood. We ask if they want to join our group and they agree. We have been traveling for eight days and are about half way to the city we are going to. As we are talking a piece of amber hits Drago in the back of the head. The another one hits someone else and we can tell that no one is throwing them. Gypsy sees a bunch of the chips forming a mound and points it out to the rest of us. We think it is a pillar reforming, but the wormspeaker tells us that isn’t the way it works. Empathy gets an alien feeling that is evil. There are mounds all around us that are about waist high. Blaze thinks they are tectonic beings. Drago tries to shoot one and hits a pillar instead. It starts to teeter. We try to run away, but one of the mounds forms an arm and grabs a knight that was at the front and throws him. We ask the wormspeaker to banish them but they are not wormwood creatures. The circle that we are in is about 15 yards wide. Joe melts one of the figures. It is still growing, but it it’s going slower. Blaze hits it with an ice blast and it freezes in place. Joe and Blaze quickly start doing the same thing for all the mounds. Allison cuts deeply into the head of one of the mound creatures. Gypsy shoots a hole in one of one but they just keep growing. Allison gets one head off, and the head broke back into pieces but the body is still moving. She goes after an arm next. Gypsy severs the legs off of one and it now is walking toward Gypsy on stumps. Drago knocks it over and it starts stuggling. Drago keeps hacking away at it and so he puts his foot down on it to keep it still while Gypsy shoots it. It clamps on Drago’s leg and starts wiping him around. Energy rifles don’t do any good. He is able to shoot one arm off, but it still has him. Drago uses his grappling gun and get a pillar and pulls his way toward the pillare with one arm of the monster still graping him. Gypsy shoots the arm off and Drago goes flying. Blaze and Joe finish with the melting and we head out of the circle. We start moving through the forest. Allison flies up and see there is about 5 miles left of forest so we are out of them by the end of the day. The area in front of us is especially flat and hot. The ground that is normally gray-green now has tanish overtones to it. Drago is going to carry Gypsy, Joe puts him to sleep so he can recover his PPE. The knight passes and another couple of days go by. Blaze gets banishment. On the fourth day Roman notices a tower moving in the distance. Narash and the Wormspeaker say that we need to hide. They ask if we trust them and then start chanting. Six mounds form from the ground. We go in and say no matter what happens, don’t panic. We go in and they shut the door. It seems like hour that we are in there. After eternity the mounds open. It is dark outside and we can see things moving around the edges of the openings.

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