Wednesday, April 30, 2008

April 19th Summary

We are in the forest of amber pillars. We get scared by a flock of sparrows then we hear weapons being fired in the distance. We also notice that Davis is gone and that Hikari is tied to a tree. We let Hikari loose and send Joe toward the fight. He comes back and tells us that some 10 foot long bug like creatures are attacking a Borg, a human man and Davis is with them. There are a lot of creatures. As we get near the fight, we see the monsters as well and start shooting them. They are up in the pillars and are knocking the pillars down on the group. Joe gets smashed, but he is able to teleport out from under it. The Borg also gets smashed, so his brother shoots and kills the creature that knocked down the pillar. The whole group moves into the middle of the fight to see if they can help the borg. We are able to chop through the pillar and get him free, but there are about 50 to 100 creatures around us at this point. We don’t know if our ammo is going to last. Blaze mumbles under her breath, “boy I wish I had finished learning banishment.” The wormspeaker say, “Of course, protect me,” and starts chanting. Everyone moves around the wormspeaker, but we didn’t do a very good job of protecting him. Joe was able to blast a fireball at the back of his head. We are able to heal the wormspeaker, but he is still unconscious. Narash splashes water on him to wake him up and he resumes chanting. When his chant is over all the bugs leave. We introduce ourselves to the borg and the human. The Borg is named Drago and the man is called Roman. They were Rifted here from Russia. They say that they will join our group. As we are talking, a chuck of amber hits Drago in the back of his head. Then Gypsy notices that the chucks of amber are all flying together to make a mound. Allison’s empathy says that they are very bad and Blaze figures out that they are tectonic beings. We try to run, but a hand forms from the mound and grabs and throws the knight that was in front. Joe melts the mounds and Blaze cools them off so that we can get out, and while they are doing that we fight the rest that are forming. Gypsy is able to cut off the legs of one and then knock it down. Drago puts his foot on it to hold it still so Gypsy can shoot it, but it is stronger than they realize and it starts whipping Drago around. He is able to shoot off one of it’s arms, but it is still fighting, so he uses his grappling gun to pull himself away from it. It is still holding on, but Gypsy is able to shoot off the other arm. We then are able to get out of the circle by way of the ones Joe and Blaze destroyed. We make it out of the forest by that night. Gypsy asks for Drago to carry him because he needs to sleep and get some more PPE. Joe puts Drago to sleep and we continue on for another couple of hours. After four days of traveling, Blaze gets her banishment spell and Roman notices a moving tower off in the distance. Narash and the Wormspeaker say that it is bad, and we need to hide. They form mounds for us to go into and then shut the doors. After what seems like eternity and most of us going a bit insane, the caves open. It is night and we see figures moving around the outside of the openings.

April 19th Notes

We start trekking away into the forest of amber, faceted, columns that are 20 to 100 ft. We start seeing flashes of movement in the area. Allison doesn’t get any results from her Empathy. Suddenly the whole group is surrounded by a flock of sparrows and they eat bugs from the ground. We laugh nervously to eachother and then hear massive energy rifles going off and Blaze asks, “What did Davis do?” We look around and Davis is gone and Hikari is tied to a tree. We let Hikari loose and send Joe in eagle form to go see what is going on and head in that direction. Joe sees a big huge cyborg, a human in armor, and Davis with his chain saw and they are fighting a group of monsters. There are a lot of them. They are up in the pillars and on the ground and are surrounding the group. They are about 10 feet long and about the height of a human. As we are discussing what to do, a column starts falling toward us. Joe is trapped under the column. It weighs a couple hundred tons. We can’t roll it off him so we ask the worm speaker and Narash to make a hole in the ground to try to get Joe out. Crom is in the middle of the fight. We are about 30 yards out from the fight. Gypsy sets up his gun on the pillar and gets ready to start fighting. Allison get her rifle out to do so as well. Blaze starts catching them in her nets. The pillars start collapsing toward the cyborg and tags him. This one weighs 700 tons. He is suck. Roman saw his brother squashed so he takes perfect aim and kills the monster that did that to his brother. Joe is able to teleport out from under the pillar. As Allison takes aim at another monster, an Eagle appears right in front of her face and grabs onto her shoulders yelling “I’m free, I’m free.” She yells at him to get off of her so she can see. The priest moves forward to the cyborg to see if there is anything that he can do, so the whole group heads toward the center of the group so we can all fight from the same spot. Allison starts using her psi sword to try to get the cyborg out from under the pillar. Blaze sticks Davis to the ground and he is not happy about it. She lets him go. Allison and Roman hack through the pillar to let Drago out. The bugs are all around us and the only reason they haven’t gotten to us yet is because we keep shooting the ones that are that close. There are still at least 50 at the most 100 left. We are getting a little desperate and Blaze mumbled under her breath, “Boy I wish I had finished learning banishment.” The wormspeaker says, “What did you say? Of course! Protect me.” And he starts chanting. Allison, Drago, and the Knights protect the wormspeaker, but not good enough because Joe ends up shooting him in the back of the head. Blaze goes over to the wormspeaker and pats out the smoldering hairs on the back of his head and uses the Thraidec. He is still unconscious. We hear a “Sorry” coming from the fireball spitting eagle. We are able to get Narash to summon water and wake him up and then he is able to finish his chanting while Drago stays between Joe and the Wormspeaker. When he is done, there is a screech from the animals and they all run away. Now we can talk with the two newcomers. Narash asks how they came to Wormwood. They were forced into a rift and appeared in wormwood. We ask if they want to join our group and they agree. We have been traveling for eight days and are about half way to the city we are going to. As we are talking a piece of amber hits Drago in the back of the head. The another one hits someone else and we can tell that no one is throwing them. Gypsy sees a bunch of the chips forming a mound and points it out to the rest of us. We think it is a pillar reforming, but the wormspeaker tells us that isn’t the way it works. Empathy gets an alien feeling that is evil. There are mounds all around us that are about waist high. Blaze thinks they are tectonic beings. Drago tries to shoot one and hits a pillar instead. It starts to teeter. We try to run away, but one of the mounds forms an arm and grabs a knight that was at the front and throws him. We ask the wormspeaker to banish them but they are not wormwood creatures. The circle that we are in is about 15 yards wide. Joe melts one of the figures. It is still growing, but it it’s going slower. Blaze hits it with an ice blast and it freezes in place. Joe and Blaze quickly start doing the same thing for all the mounds. Allison cuts deeply into the head of one of the mound creatures. Gypsy shoots a hole in one of one but they just keep growing. Allison gets one head off, and the head broke back into pieces but the body is still moving. She goes after an arm next. Gypsy severs the legs off of one and it now is walking toward Gypsy on stumps. Drago knocks it over and it starts stuggling. Drago keeps hacking away at it and so he puts his foot down on it to keep it still while Gypsy shoots it. It clamps on Drago’s leg and starts wiping him around. Energy rifles don’t do any good. He is able to shoot one arm off, but it still has him. Drago uses his grappling gun and get a pillar and pulls his way toward the pillare with one arm of the monster still graping him. Gypsy shoots the arm off and Drago goes flying. Blaze and Joe finish with the melting and we head out of the circle. We start moving through the forest. Allison flies up and see there is about 5 miles left of forest so we are out of them by the end of the day. The area in front of us is especially flat and hot. The ground that is normally gray-green now has tanish overtones to it. Drago is going to carry Gypsy, Joe puts him to sleep so he can recover his PPE. The knight passes and another couple of days go by. Blaze gets banishment. On the fourth day Roman notices a tower moving in the distance. Narash and the Wormspeaker say that we need to hide. They ask if we trust them and then start chanting. Six mounds form from the ground. We go in and say no matter what happens, don’t panic. We go in and they shut the door. It seems like hour that we are in there. After eternity the mounds open. It is dark outside and we can see things moving around the edges of the openings.

Friday, April 18, 2008

March 29th Notes Summary

Summary We are able to convince the High Priest to help us with our quest. He tells us that the city of Du Eindrel is right in the path that the Seeker is pointing to. He says that the city is very bad. It is known as one of the most evil and tortuous places on Wormwood. The ruler is known to be very vicious and he is a servant of the unholy and a powerful summoner. The only reason he agrees to help us is because there is a Battle Saint there that can only be activated by a priest of light and when it is not active it looks like a hill. It takes fifteen minutes to summon it and then the priest has to get into it. He wants the Battle Saint so if we agree to bring it back, we can have help. We are told that it will take a couple of days to get everything together but we care welcome to stay at the temple until then. Blaze and Allison find information about Demons in the library with only a little bit of complications. Gypsy fixes a TW motorcycle and then gets a ride for payment. He compares weapons with the other knights and they are impressed and invite him to join them at the barracks pub. Crom wants to fight so he asks for a partner and gets clobbered by a statue like opponent that started at 10 feet tall, but grew. His name was Ralf. Allison joins Crom and Gypsy at the bar and is able to get entry by subtly. She is instantly very popular and the knights enjoy getting her drunk. When she passes out, Gypsy and Crom call it a night and head back to their rooms. The next day Allison stays in bed and Blaze, Crom and Gypsy go out to terrorize a local mage. After that encounter Blaze needs some more armor so she gets snot dropped on her that turns out to be great armor. Gypsy and Allison also get armor. They meet their traveling group the next day. We don’t get Ralf but we get Brother Narash, four Knights Templar and a Worm Speaker. Blaze is repulsed by the worms coming out of the worm speakers mouth. We get to the mountains after three days, Blaze and Gypsy are now filling the Seeker, we shoot down a monstrous scout, go to the next ravine and head out of the mountains. Five days later, the seeker is now full, we get to a forest of smooth crystal-like stalagmites and decide that we are going to go through them.

March 29th Notes

We are in the room with the High Priest and Allison is trying to get Hikari to tell the High Priest more so that we can have help. After a bit of chatting with the High priest the captain of the guard arrives with the rest of the group that was in the dudgeon. Blaze is able to observe that the government is a Theocracy and is very much war minded. From this knowledge she is able to get the help of the Priest by telling him that she was sent on the quest by her god, Zoarka. The Priest looks up the name “Zoarka” in a big book that Narash got for him and learns that our god is a noble being. He asks how he can help us and we ask for a guide and protections to get us through the land in the way of the item. The High Priest asks to see the Seeker. Blaze shows him and he gets a map to see where the seeker is pointing. There is a city in the direct line of the seeker’s pointing, Du Eindrel. He says that the city is very bad. It is known as one of the most evil and tortuous places on Wormwood. The ruler is known to be very vicious and he is a servant of the unholy and a powerful summoner. There is no underground in the city. We ask if there is anyone who could help us and he mentioned the Night’s Templar, but he doesn’t want to help if we are going to steal something from the unholy and stir up a hornet’s nest. We say that the item might help him but he isn’t really reassured. We pretty much give up on getting any help from him when Narash mentioned the Battle Saint that is there. A battle saint can only be activated by a priest of light and when it is not active it looks like a hill. It takes fifteen minutes to summon it and then the priest has to get into it. The city is going to notice it. It will help us but the pilot compartment is not sealed. It will make all the demons try to attack it. It might be up to figting them but that depends on how fast we were able to get out of the city once we roused it. If we could get a priest there and bring back the battle saint he would give us some assistance to get to the city. We should get the item before we get the battle saint if we can. We agree. The priest may need our magic energy to help him summon the battle saint. The High Priest says that it will take a couple of days to get everything together and we are welcome to stay in the temple while we wait. As we are leaving one of the guards taps Gypsy on the shoulder and asks for some tecnowizard help. We tie Davis to Hikari. We want to know more about demons, so Blaze and Allison head toward the library. Gypsy and Crom head out with the guard that needed a tecnowizard. It has been a long time since they have had a tecnowizard in the area and his Harley isn’t working too well. When they get to his bike they find several Harleys and a 1970 car. Gypsy fixes the Harley for the guy. In the libray Allison is finding evrery book she can with the word “demon” in the title and brings it over to Blaze at a table. A wizened old man comes over and smacks her knuckle with a ruler and says, “stop that you are messing up the order of the books!” Allison doesn’t take kindly to this. She makes him mute and tells him that she will put them away when she is done. He smacks her again and she tries to paralyze him, but that doesn’t work, so she blinds him and he starts feeling all over the place and knocks over some books. Allison says, “watch out, you’re messing up the order of the books!” and then continues with her research. The captain of the guard comes and taps Blaze on the shoulder because Allison is in the library somewhere. He asks were Allison is right when they hear, “I found another one!” coming from the library. The Captain of the Guard, looking very stern, goes over to Allison with the librarian. The librarian says, “That’s her! That’s the witch! Burn her, burn her!” The Captain takes Allison into the hallway and tells her that he knows Brother Feltergast is extremely annoying but that is why they put him in the library. He makes Allison promise to apologize and leaves. Allison apologizes and then he tells Allison that he has to reshelf a whole lot of books. She starts to move them with telekinesis and the librarian doesn’t like that too much, so she does it by hand. Blaze asks the librarian to help her. She finds out that their idea of demons is just supernatural monsters. They usually have both magic and psionics. Then Blaze brown noses the librarian and gets praised enormously. Gypsy figures out that there is a gem broken in the motorcycle he fixes the motorcycle for a ride. While he fixes the bike, a lot of other knights come up to him and ask him questions. Crom asks for weapons. Half of the core rides animals, half ride motorcycles. The commander gets the Mustang. All are TW converted. They also have some TW firearms that were passed down from the generations. Gypsy shows him his gun and they go out to the firing range and they ooh and aww. He is invited to go to the local barracks pub. They eat a meal at the pub of bugs and potatoes. Crom asks to challenge someone to a wrestling match. The knights say that he has to meat Ralf. Ralf is a 10 foot tall metal burnished copper and gold walking statue. He sticks out his hand and says, nice to meet you. They do a hand to hand fight with no weapons and the first one to give up looses. During the fight Ralf grows even bigger. Crom gets beat up really good and he taps out. Ralf helps him up and tells him that he has lasted longer than anyone in the last twenty years and says that when we need a friend we can call on him. He is under the command of the Knights Templar, though so he has to go where they send him. Blaze and Allison go back to their rooms. On their way to their room they see someone carring Gypsy’s stuff so Allison asks where he is and goes to find them. Com and Gypsy go to the pub. The knights think it is cool how Crom drinks. Gypsy gets pretty drunk. Allison gets stopped and the door and the knight tells her that only warriors are allowed in the pub. She assures him that he is a warrior, but she has to prove it. There are plenty of volunteers to go test her prowess. They all file out of the bar to see the fight. Gypsy and Crom join them. They pick one of the less drunk knights to fight her. Allison is given a blunted sword and the other knight has one as well. The one who hits the appointment three times first wins. Allison uses emphatic transmission to cause her opponent to be confused. His eyes go a bit unfocused. Now she walks toward him with her sword down unthreateningly and gives him a big hug. She taps his back with the sword three times. There is silence from the crowd. Crom and Gypsy start laughing and then start applauding and then the rest cheer as well and she is let into the bar. Allison says that she is with Crom, but the guys don’t really buy it. The guys get her really drunk. After she has about ten free drinks, she passes out and Crom catches her. Her armor gets damaged from Crom’s spikes. Crom gets Gypsy and goes back to their rooms. The next day Allison isn’t doing too good. She really wants Joe to put her back to sleep until she feels better. Brother Narash comes and tells us that we can leave tomorrow morning. Crom asks if Ralf can come with us and Brother Narash says that he will pass the request on to the High Priest. Blaze asks Narash if there is any magic shops in the city. Narash says that there is a famous mage in the city. Blaze, Crom and Gypsy go to find the mage. Allison declines the invite and Joe mercifully puts her to sleep. They get to the tower where the mage lives. It is about five stories tall with windows up higher and no door. Blaze levitates up to the closest window. There are heavy drapes over the first three windows. At the third window the drapes open, a woman screams and slams the drapes back closed. Blaze is saying, “Hello, are you a mage?” A bolt of lightning comes shooting out of the curtains toward her. She is able to just dodge the lightning by going up higher. The bolt singes her cloak while she is still saying, “I’m just here to visit.” Blaze starts to go down and the woman leans out the window with a wand and shoots another bolt at her. Blaze’s armor is blown to shreds. Gypsy gets out of the line of fire. Blaze puts on her armor of Ithan. The lady yells, “Demon, Monster!” and another bolt hits her. Blaze does a cloud of smoke to make it harder to hit her. The next bolt heads toward Crom and he jumps out of the way. Blaze is finally back on the ground. They decide it is time to leave. Big Dee was disappointed with the food caves. They are just hollowed out land. The food is interesting because the food grows there in stocks. Brother Narash sees Blaze’s armor and takes it that things didn’t go well. He tells her where she can get some more armor. The armorer brings her to a spring that looks like amber mucus and tells her to take off her clothes, throws powder on her and pours the stuff out the stream on her and then once it congeals he takes it off and says that it will be ready this afternoon. Gypsy gets some as well. Crom was told he can’t have any. This armor won’t interfere with magic, has 60 MDC and no prowl penalty the helmet has 25 MDC. Allison wakes up in the late afternoon and joins the rest of the group. Allison wants some armor as well. Allison has to get naked and shave and all the nights from the bar the previous night come to watch. Allison wants marbles to entertain Davis so she asks the armorer for some little balls. The next day the group assembles with the help from the Knights. We don’t get Ralf but we get Brother Narash, four Knights Templar and a Worm Speaker. The Wormspeaker greets Blaze first and worms start coming out of his mouth when he speaks. Blaze just barely holds onto her lunch and asks him to look the other way. When he greets Davis, Davis tells him that there is something in his mouth and he tries to grab one but gets his hand slapped away. We are told that he has great powers and the power comes from the worms. They are symbiots of Wormwood. The High Priest wishes us luck. There are two tiles filled on the Seeker at this point. Blaze and Gypsy are going to fill the Seeker one and a half tiles a day. It takes a day to get back to the foot hills. They are following the direction of the Seeker. In a couple of days we get to the mountains. The Knights caution us that we are now in the land of the unholy. The Seeker is now 6 tiles full. We find a path to cross the mountains. Crom sees a monster flying above us with a couple of riders on it. Allison tells Crom to shoot it since Blaze points out that it is tracking us. It falls out of the sky and we head toward the next ravine and go out of the mountains. We look back in the other ravine and see a large group of meaness going down it. On the way down the ravine we come across a corpse from the rider and Blaze searches it for weapons and money. Luckily she cleanses herself before she rejoins the group. Five days later (the Seeker is now full), we are all eating bugs now, we see a dark smudge on the horizon. We come to a forest like thing. It is like stalagmites, but smoother and crystal like. We can make our way through it, but they are pretty close together. We could go around it but it would take us a few extra days. We decide to go through it because it will give us cover from the flying scouts. There are bad guys either way so we are going for the evils of the forest.

Saturday, March 15, 2008

Summary Notes for March 1st

We defeat the flying fish and goblins by Gypsy (DA) using his blinding flash and shield, Blaze doing some fancy flying, Allison getting to use her psi sword, Hikari shooting arrows, Crom getting into the middle of the goblins and scaring them all away but not without taking a lot of damage, and Joe concentrating really hard, giving up and getting to the battle in time to catch fish for Crom to eat. Allison tries to do an object read on the Thraidec and falls unconscious for about half a day. Narash leads us to the other side of the mountains, gives us water and then leads us to Layton. He feeds us bugs along the way which were quite tasty but Blaze just couldn’t stomach them. At Layton, the humans go with Narash into the Cathedral to meet with the High Priest to see if he can help us with our quest. They end up sitting in a waiting room playing cards. The Dee Bees and Davis go to find an Inn and are arrested on the way, all except for Davis that was climbing on a building. Davis finds the humans, invites them to come share his fun and as an afterthought, tells them that the others were arrested and then continues having fun on his new playground. Gypsy and Allison look for the guide that led them to the waiting room to see if he can help their friends get out of prison. They get lost and end up finding the Captain of the Guard that is having a hard time getting Davis to get off the buildings. We try to get him to stop shooting Davis, but then the old guide finds us and leads us to the High Priest. We tell him that we are looking for an item and to get more information we need our friend that is in the dudgeon. He calls for the Guard and tells him to go get our friends but Davis pops in right then. We get Davis to stay in the room by giving him a marble and the Captain of the Guard goes to get the prisoners, making sure the guards that were outside the door are now inside the door.

March 1st Notes

We are in the middle of a battle with Gypsy (DA) on a cliff with 15 flying fish coming toward him and 15 flying fish going toward Blaze in the air. Everyone else is on their way to help. *DA puts a shield around himself and the fish destroy it in less than a minute and come straight at him. *Blaze casts chromatic protection. Joe concentrates really hard. Three fish are coming toward Blaze. Two go spiraling away and one still comes toward her. She easily smacks the remaining one away from her and makes a thunder clap. Half of the fish swim away. Six are coming toward her so she does a flip up and around them comes up from behind them. Two of them grabbed the wing board before she could dodge them. *DA casts a blinding flash toward the fish coming toward him. Three stop and the rest, nine, blink and head toward him. He does another blinding flash and six of them are blinded this time. Three are left coming toward him from all directions. He casts another shield. *Blaze tries to do a magic net over the six in front of her. When she goes to do this, one of the fish fly right in front of her and startles her. She accidently catches the fish in front of her as well as herself and her wing board. She quickly dispels the mystic net. The one in front of her bites on to her face. *DA gives himself super human strength by shooting himself in the foot. The fish are still attacking the shield around him. *Blaze drinks her repel animals potion and it has no effect. Another fish is biting on her ankle. The one on her face is still chomping, there’s one on her ankle and there are six still coming toward her. *DA forms another shield right before the last one is destroyed. DA is getting really mad at the fish. *Blaze cast carpet of adhesion on herself. The one on her face chomps again, but stays stuck there and she can no longer see. The one on her ankle bits her and is stays stuck there. Another one bites her head and stays stuck there. The fish that are stuck are thrashing around so the other fish start circling around her. She is still able to keep control of her hover cycle. *Everyone else is almost half way there. Joe is still concentrating. *The fish on her are still biting Blaze so she dispels the carpet of adhesion. *DA does a blinding flash and one of them gets blinded. Two are still coming. * Blaze does another chromatic protection and one falls off her wing board. Three of the six fly at her and she dodges out of the way. *DA does another blinding flash and the last two are blinded. He is now in a mind field of flying fish all flying around in circles all over the place. *Allison shoots toward the fish and now she has been noticed.*Joe stops concentrating and flies off toward the group. *Crom stops, stats howling and shoots a big rocket toward the goblins. He misses. *Hikari shoots a fish that is following Blaze. There is now an arrow sticking out of one of the fish and it makes a weird sound and clutches at the arrow. *There are five coming toward Allison. *The goblins come running out of the canyon toward Crom. *Blaze is flying toward the ground, she cast befuddle on the one on her foot. It seems to have no effect so she just kicks it off her foot. *DA has a very good physical prowess, but amazingly enough he fails to dodge all the fish and one of them that has been flying around in circles bumps into the back of his head and bits him. He just reaches up and rips it off his head and throws it on the ground and kicks it. It goes flying off into the distance. *Blaze still has about three following her and none on her at the moment. She shoots one with an ice bolt and one starts shivering. *Crom is running toward the goblin running toward him. Hikari shoots another arrow and hits another fish. *DA is able to make it back to his hovercycle. *Crom is now in the middle of the goblins and zaps all the goblins within a twenty foot radius with lightning. *Allison creates her psi sword and gets ready to for the incoming fish. *Blaze cast cloud of smoke behind her and pulls up out of her dive. *Hikari starts shooting at the goblins now. *DA is now on his hover cycle and flies away toward the rest of the group. He is not able to dodge all the fish as he flies away, though and two fish get plastered on his windshield. *Blaze sees one fish fly out of the smoke safely and one goes flying into the ground. *Hikari shoots and misses and hits the side of the canyon. *Blaze finally shoots one of her fish. It doesn’t seem to really effect it. *Crom is fighting all the goblins in the canyon by himself. *Allison smacks one fish away from her and then slices another one in two. Of the three following, one flies into the ground, one backs off a little and the third comes blazing toward Allison. It slams into her stomach and makes her stagger back. *Hikari hit another goblin with his arrow and he is down. *DA tries to hit a fish on his windshield and misses. *Crom takes the head off the chief. *Blaze does magic net and gets the last fish. *Allison hits the one on her stomach with her sword and it screeches at me and bite again. The one on the ground bites at her ankle and she kicks it and it goes flopping away. *Hikari shoots Blaze’s wing board but she still manages not to crash. *Crom is still fighting but he is getting pretty beat up. He is able to make most of them run away. Only three are left. *Allison hits the one on her stomach off, but nicks herself just a little. The last one bites her in the butt. *Joe is now finally at the mouth of the canyon. He starts cooking fish. *Gypsy stops the bike and gets off. Both fish leap on each shoulder and starts biting him. * Blaze is looking at the fish too much and doesn’t notice that she is now in the canyon. She does clip the wall of the canyon, but doesn’t crash. *Crom zaps the last three and they are convulsing on the ground. *Allison swipes the fish off her rear end. The last fish she is fighting runs away as she yells coward after it. The group reforms back where they started and Narash says, “That was fun.” Gypsy asks for help with the two fish still stuck to his shoulders. Flea pops them off his shoulders and eats them. Blaze heals Crom half way with the Thraidec. We feed him lots of fish. While we are all discussing what is happening, Allison asks for the Thraidec and tries to do an object read. She collapses, unconscious. They think that using the Thraidec to heal her would not be a good idea. Blaze does take it away from her, though. Joe offers to induce sleep. Psychic diagnosis says that she is healthy and her brain is going crazy. Gypsy takes over the wing board and they decide to just carry Allison. Narash leads us over the mountains to the North side to get out of the land of the unholy. On the other side of the mountains Narash chants and a water fountain appears out of the ground. We fill up our water skins and Davis gets a glint in his eye as he feels up his canteen. He gets Allison really wet. It doesn’t seem to do any good. Narash explains how the planet is alive and how it give them all the things that the people need from the clothes they wear to the air they breath. The unholy came and corrupted the world sometime in the past. Narash’s city is off to the northwest. The seeker is pointed south over the mountains and west. It is pointed toward Demon infested land. We decide to go to the city to see if we can have help getting the item. Late that evening Allison wakes up and is very weak. She tells everyone that she saw a face that was a statue in the temple saying, “Restore me. Restore me to the Light” It was hazy and seemed that he is the Thraidec. She says that she saw a lot of what was on the scroll, but no one brought the scroll. Narash provides dinner for everyone. He cants and some bugs come out of the ground. Hikari cooks them and all but Blaze is able to eat them. It takes a couple of days to get to Layton. Some time in the past the planet was created and somehow people came on the planet and lived in peace, but some fool summoned the unholy and he has now concurred over half of the world and those left are fighting him. The current age is called the crime of the trial and the cathedral is the leader of the good people. There are about 24 free human cities left that are free, but there are little towns here and there. Each city has its own cathedral that is lead by its own priest. Every town has its own temple. There is no centralized government. The morning that we get to Layton, one of the tiles on the Seeker is filled. It has been 8 days to fill it about 85 PPE. All the buildings are the same color of the planet and are formed from the planet itself. We go toward the center of the building where the cathedral is. Blaze wants to go to the food caves to try and find non bug food. Hikari wants to talk to the leader of the cathedral to try and get help. The Dee Bees and Davis stay outside and the humans go into the cathedral. The Dee Bees try to find the inn to sleep at while they are waiting. When we go into the temple an old guy greets Narash and we go deep into the cathedral and are told to sit in a room until we are summoned. We play cards while we wait. Outside they are wandering around trying to find the Inn while Davis is climbing the buildings. As they walk around the corner they find four knights in body armor that look like medieval knights but their armor is not normal. Blaze goes up to them to talk to them. They question what kind of being she is and the response of Devil Man is not taken well. They say that they are under arrest. There is almost a fight, but Blaze is able to calm her comrades and they are taken. Davis is on a building somewhere. Big Dee went to the food caves. They get led into the dungeon. They are put in a room and the bars came up from the floor made of the planet. The people inside sit there for a couple of hours. The old priest comes out and asks if we need anything. We ask for some food. He doesn’t know how long it is going to take. The food he brings is not bugs! The guys says that we are free to stay as long as we want. We think that we might want to know what is going on with the others so we are going to have Gypsy and Allison go find them and Hikari stay to talk with the guy. As we are talking about it Davis pops his head in a window and says, “Hi, guys!” He invites us to go climbing with us. We pass but ask about the others and he says that he thinks they are in jail. Gypsy and Allison decide to go looking for the old guy that has been taking care of us. They are led to the wrong guy that leads them to the mail hall. The old guy comes back to Hikari in about 30 minutes and says that the high priest is willing to see them and starts freaking out when Gypsy and Allison aren’t there. When we get to the main all we find things in an uproar because there is a strange thing climbing all over the buildings. They have been trying to shoot Davis, but they haven’t been able to hit him. We go to the leader of the knights and try to get him to stop shooting Davis and that we can make him stop climbing on the buildings, but he is very offended by what Davis is doing. We tell him that he most likely won’t be able to shoot him and one of the other knights agrees saying that they have been shooting him for a long time and he catches the arrows and throws them back asking if they want to try again. The old guy finds us and leads us to the high priest and says that we will take care of Davis when we get back. The high priest says that Davis will be dead by the time we get back. We don’t think he will have much luck. We finally ask what the priest’s name is and he says it is “Xersies.” We tell him that we want our friends out of prison, but he tells us that we have kept the priest waiting too long and it is time to go now. Gypsy and Allison closely watch Hikari as to how we are supposed to act. The high priest is in his late fifties in a robe. Asks us where we came from and we tell him, “Earth.” He says that he has been to Earth. Hikari tells him that we are trying to find an item that we heard was here. The high priest says that he would need more information to be of assistance and Hikari says that his friend knows more about it but she has been captured because she is no human. Hikari explains a little more and we apologize for all the complications we have caused. The High Priest smiles a little and asks Narash to go get the Captain of the Guard for him. After a half an hour the Captain of the Guard comes in and he is told to go get the prisoners before he goes, Davis pops in another window. Allison screams, Narash faints, the Captain pulls his sword, and the Priest just smiles. Hikari introduces Davis. Davis tells us all about his fun. Davis is able to come in by offering him a red marble to play with. The Captain leaves to go get the prisoners but before he leaves he has the guards that were outside the room go and stand on the inside of the door.

Friday, February 29, 2008

Summary Notes for February 9th

The robots have been defeated and now we get to decide what we are going to do. We all meet up at the behemoth explorer. Crom finally gets something to eat. We head back to Silverton. That evening Billy Bob tells them it is time to leave and pulls a very large chest out of a very small bag. He bows, takes one last group shot, blinds us all, and is gone when our eyesight returns. Allison and Blaze rejoice for a short while and then open the chest. It has enough gems for us all to retire. While Blaze is studying in her room, Crom goes to her thinking she is the leader of the group and opens her door and waits in the doorway until she notices him. When she looks up he asks for a room and she guides him to an empty one. When we get back to Silverton Blaze, Crom, Allison, Big Dee, Davis and Flea all head toward the Northern Gun store. The people make a wide berth around us. Crom is very excited to see all the guns but Blaze tells him that he has to wait to get any because Julius is out of town and we need his permission to get him on the contract. Davis tells Crom, “Don’t worry Thadius, I’ll take care of it.” Allison tries to get her Crescent board fixed, but the Devil man is not reasonable. (Blaze did not go with her) The next morning a guy from the mercenary group that we just hired knocks on our door. He heard that we have gems and is interested in buying some of them since he is a tecnowizard. Allison gets him to look at her hovercycle. He said that he would fix it but he wants to go buy his gems first. She shows him up to the room where everyone is eating breakfast and we feel a presents fill the room. The God that came to the other members of the group appears in three forms of a figure wearing a bright blue cloak and standing a little bit taller than each of them in front of Crom, Gypsy, and Allison and asks them if they will accept the challenge to right the balance of the megaverse. Gypsy and Allison agree. Crom looks at everyone and asks if this quest could include vengeance and the figure responds as long as vengeance is not carried to extremes. Crom agrees. All three of them are whispered words of advice. Then the three figures combine into one figure then tells us, “the quest has well begun but I am displeased with those who have possession of the items of power for you have not called upon their power. You need to do so in the future if you wish to prevail against the darkness.” He then fades away. We all become accepting of Crom. We all go over to Gypsy and welcome him to the group and tell him that he no longer has to buy the gems. We explain to him what is going on and tell him to go tie up his loose ends and we’ll see him in the morning. Gypsy goes back to the mercenary group and gets fired and then returns back to the behemoth. Allison and Blaze compare the book that had the legend to the scroll and they are the same. They discover that the Thraidec can heal people when you touch them with it and say, “Thraidec.” While experimenting with this, Blaze notices that a ruin on the Seeker is glowing. Davis gets back with a crate of weapons for Crom and everyone heads toward the ley line to open the rift to the next item. The rift opens and it is only 8 feet tall so they will have to leave the behemoth. Jarl, Onida, and Zebulon stay with the behemoth. Everyone else grabs what they can and walk into the rift. White light forms around us and when it clears we see that we are on a large plain that stretches off in all directions. There are no hills, birds, sounds, grass, or dirt. The ground is a greenish grayish color that has a little bit of a give to it. It feels rough, but not like sand paper. Allison sees an aura that stretches off in every direction. She tells everyone that the ground is alive. All we can see the curve of the world in the horizon. Blaze doesn’t feel a ley line and the world feels disconnected to her. She is still able to perform her spells, though. We head in the directions that the seeker is headed. After three days we see a little bit of some mountains in the horizon. We realize that in those three days we have not seen anything living as well as any water. Blaze scouts ahead to see if she sees anything with Gypsy on her hovercycle. They see something in the air in the distance that looks like a cross between hammer head and a snake, then it disappears. We go a little farther and Hikari raises the problem of that we only have one day of water left and we need to find water. The seeker has not registered any PPE yet and we wonder how long it is supposed to take to fill. No one remembers, though. We keep going forward toward the West. Blaze gets on her wing board to scout. Joe senses evil faintly coming from everywhere. We see some mountains off to the North and Crom tells us that lots of times water can be found in the mountains so we turn and head that way. They are odd looking mountains. They are smooth with no rocks or anything. They aren’t very big. Blaze flies up toward the mountains and doesn’t see any water, but she does see a man running down one of the canyons in the mountains and behind him there about 2 dozen goblins chasing him carrying spears and short swords. They are about two miles away from the group, but not headed directly from the group. Blaze uses levitation and lifts the guy into the air and grabs him. He is screaming his head off. Blaze tries to tell him that she is saving him, but being a devil man doesn’t help that much. He faints and she brings him back to the group. Blaze explains what happened. Allison tries to heal him with the Thraidec, but he doesn’t appear to be hurt. Davis comes over and smacks him across the face and wakes him up. Flea says, “Hhhiii.” He faints again. Allison goes over and demands all the dee-bees to leave. Allison wants to find out about this guy and she asks Davis to wake him up again. When he wakes up Blaze uses the Thraidec and it works now. The guy is saying, “Where are they? Where are they?” Allison tells him that her friend saw that he was in trouble so she decided to remove him from that situation. She apologizes if her friend scared him. The guy asks Allison what side she is on. She responds the good side. The guy says that is a little vague and he asks if she serves the unholy. She responds that she is not from around here. And he says that he kind of noticed from the assortment of dee-bees. Allison says that all she knows is that goblins aren’t nice so we decided to save him from them. He asks if he is our prisoner and we respond only if he wants to be. He sits up and looks around and says, “If it is all the same to you, I’ll be going now.” We stop him and ask him about water. He says, “You are new to Wormwood aren’t you? Which side of the mountains are we on?” We respond that we are on the south side of the mountains. He can get us some water but we will have to go to the other side of the mountains. We ask how long it is going to take and he responds that it depends on if we get attacked by the forces of the unholy or not. While we were talking, Gypsy hikes to the top of the mountains to get a better vantage point. We look around and say, “The new guy is gone.” Blaze goes and gets him and asks why he didn’t use his hovercycle. Blaze flies up and sees the goblins are about an hour away. We ask the guy if the goblins were forces of the unholy, he says yes. He says he is Narash of the Layton Cathedral. Layton is toward the North. He says that he was traveling with the Vicar and was ambushed. The Vicar is dead and as far as he knows everyone else is dead as well. The Vicar was the second in command of the Cathedral. Goblins are nasty creatures that are known for being cannibalistic if there is no other food. They rely on group strength and numbers rather than strategy. They are evil and intelligent. They don’t have specific weaknesses. They are MDC. We decide to stay here and ambush the goblins. Crom sets everything up of how we are going to attack them. Blaze is up in the air to draw them toward her. Gypsy is on one side of the canyon to be a look out. The flying people are off to the side where the goblins won’t see them and the ones with the big guns are out in front where the goblins will see them first then the flying people will come in and fight once the goblins are engaged. We ask if Narash can help us and ask about his story. He says that he was traveling with the Vicar and was ambushed. The Vicar is dead and as far as he knows everyone else is dead as well. The Vicar was the second in command of the Cathedral. The goblins see Blaze hovering in the air so they slow down and send some scouts to the top of the canyon to get better vantage points. The goblin that was sent up to where Gypsy was runs back to the group yelling. Gypsy shoots the goblin in the back and he goes tumbling down the hill. Crom hears the boom and starts running toward the mouth of the canyon. Several goblins take baskets off their backs and see some things flying out of them. The things resemble foot long piranhas with two scaly arms and evil glowing eyes. There are about 30 of them in the air. 15 go toward Blaze, 15 go toward Blaze. Gypsy says, “I should have used the chameleon on my armor.” Gypsy shoots the leader of the group, takes the shot and screams a bit and sends six warriors up toward Gypsy. Blaze flies toward her fish to get closer to Gypsy and get rid of her fish on the way. Allison is flying toward mouth of the canyon as fast as she can. Crom and Allison will get there in a minute. Blaze shoots a magic net toward the fish and misses them and before she can shoot again, the fish are on top her. Gypsy shoots a net through his shotgun and is able to snare 3 of them out of 15.

Calendar

Next meeting: Oct 26th
Following Meeting: November 16th