Wednesday, April 30, 2008
April 19th Summary
We are in the forest of amber pillars. We get scared by a flock of sparrows then we hear weapons being fired in the distance. We also notice that Davis is gone and that Hikari is tied to a tree. We let Hikari loose and send Joe toward the fight. He comes back and tells us that some 10 foot long bug like creatures are attacking a Borg, a human man and Davis is with them. There are a lot of creatures. As we get near the fight, we see the monsters as well and start shooting them. They are up in the pillars and are knocking the pillars down on the group. Joe gets smashed, but he is able to teleport out from under it. The Borg also gets smashed, so his brother shoots and kills the creature that knocked down the pillar. The whole group moves into the middle of the fight to see if they can help the borg. We are able to chop through the pillar and get him free, but there are about 50 to 100 creatures around us at this point. We don’t know if our ammo is going to last. Blaze mumbles under her breath, “boy I wish I had finished learning banishment.” The wormspeaker say, “Of course, protect me,” and starts chanting. Everyone moves around the wormspeaker, but we didn’t do a very good job of protecting him. Joe was able to blast a fireball at the back of his head. We are able to heal the wormspeaker, but he is still unconscious. Narash splashes water on him to wake him up and he resumes chanting. When his chant is over all the bugs leave.
We introduce ourselves to the borg and the human. The Borg is named Drago and the man is called Roman. They were Rifted here from Russia. They say that they will join our group. As we are talking, a chuck of amber hits Drago in the back of his head. Then Gypsy notices that the chucks of amber are all flying together to make a mound. Allison’s empathy says that they are very bad and Blaze figures out that they are tectonic beings. We try to run, but a hand forms from the mound and grabs and throws the knight that was in front. Joe melts the mounds and Blaze cools them off so that we can get out, and while they are doing that we fight the rest that are forming. Gypsy is able to cut off the legs of one and then knock it down. Drago puts his foot on it to hold it still so Gypsy can shoot it, but it is stronger than they realize and it starts whipping Drago around. He is able to shoot off one of it’s arms, but it is still fighting, so he uses his grappling gun to pull himself away from it. It is still holding on, but Gypsy is able to shoot off the other arm. We then are able to get out of the circle by way of the ones Joe and Blaze destroyed. We make it out of the forest by that night.
Gypsy asks for Drago to carry him because he needs to sleep and get some more PPE. Joe puts Drago to sleep and we continue on for another couple of hours. After four days of traveling, Blaze gets her banishment spell and Roman notices a moving tower off in the distance. Narash and the Wormspeaker say that it is bad, and we need to hide. They form mounds for us to go into and then shut the doors. After what seems like eternity and most of us going a bit insane, the caves open. It is night and we see figures moving around the outside of the openings.
April 19th Notes
We start trekking away into the forest of amber, faceted, columns that are 20 to 100 ft. We start seeing flashes of movement in the area. Allison doesn’t get any results from her Empathy. Suddenly the whole group is surrounded by a flock of sparrows and they eat bugs from the ground. We laugh nervously to eachother and then hear massive energy rifles going off and Blaze asks, “What did Davis do?” We look around and Davis is gone and Hikari is tied to a tree. We let Hikari loose and send Joe in eagle form to go see what is going on and head in that direction. Joe sees a big huge cyborg, a human in armor, and Davis with his chain saw and they are fighting a group of monsters. There are a lot of them. They are up in the pillars and on the ground and are surrounding the group. They are about 10 feet long and about the height of a human. As we are discussing what to do, a column starts falling toward us. Joe is trapped under the column. It weighs a couple hundred tons. We can’t roll it off him so we ask the worm speaker and Narash to make a hole in the ground to try to get Joe out. Crom is in the middle of the fight. We are about 30 yards out from the fight. Gypsy sets up his gun on the pillar and gets ready to start fighting. Allison get her rifle out to do so as well. Blaze starts catching them in her nets. The pillars start collapsing toward the cyborg and tags him. This one weighs 700 tons. He is suck. Roman saw his brother squashed so he takes perfect aim and kills the monster that did that to his brother. Joe is able to teleport out from under the pillar. As Allison takes aim at another monster, an Eagle appears right in front of her face and grabs onto her shoulders yelling “I’m free, I’m free.” She yells at him to get off of her so she can see. The priest moves forward to the cyborg to see if there is anything that he can do, so the whole group heads toward the center of the group so we can all fight from the same spot. Allison starts using her psi sword to try to get the cyborg out from under the pillar. Blaze sticks Davis to the ground and he is not happy about it. She lets him go. Allison and Roman hack through the pillar to let Drago out. The bugs are all around us and the only reason they haven’t gotten to us yet is because we keep shooting the ones that are that close. There are still at least 50 at the most 100 left. We are getting a little desperate and Blaze mumbled under her breath, “Boy I wish I had finished learning banishment.” The wormspeaker says, “What did you say? Of course! Protect me.” And he starts chanting. Allison, Drago, and the Knights protect the wormspeaker, but not good enough because Joe ends up shooting him in the back of the head. Blaze goes over to the wormspeaker and pats out the smoldering hairs on the back of his head and uses the Thraidec. He is still unconscious. We hear a “Sorry” coming from the fireball spitting eagle. We are able to get Narash to summon water and wake him up and then he is able to finish his chanting while Drago stays between Joe and the Wormspeaker. When he is done, there is a screech from the animals and they all run away. Now we can talk with the two newcomers. Narash asks how they came to Wormwood. They were forced into a rift and appeared in wormwood. We ask if they want to join our group and they agree. We have been traveling for eight days and are about half way to the city we are going to. As we are talking a piece of amber hits Drago in the back of the head. The another one hits someone else and we can tell that no one is throwing them. Gypsy sees a bunch of the chips forming a mound and points it out to the rest of us. We think it is a pillar reforming, but the wormspeaker tells us that isn’t the way it works. Empathy gets an alien feeling that is evil. There are mounds all around us that are about waist high. Blaze thinks they are tectonic beings. Drago tries to shoot one and hits a pillar instead. It starts to teeter. We try to run away, but one of the mounds forms an arm and grabs a knight that was at the front and throws him. We ask the wormspeaker to banish them but they are not wormwood creatures. The circle that we are in is about 15 yards wide. Joe melts one of the figures. It is still growing, but it it’s going slower. Blaze hits it with an ice blast and it freezes in place. Joe and Blaze quickly start doing the same thing for all the mounds. Allison cuts deeply into the head of one of the mound creatures. Gypsy shoots a hole in one of one but they just keep growing. Allison gets one head off, and the head broke back into pieces but the body is still moving. She goes after an arm next. Gypsy severs the legs off of one and it now is walking toward Gypsy on stumps. Drago knocks it over and it starts stuggling. Drago keeps hacking away at it and so he puts his foot down on it to keep it still while Gypsy shoots it. It clamps on Drago’s leg and starts wiping him around. Energy rifles don’t do any good. He is able to shoot one arm off, but it still has him. Drago uses his grappling gun and get a pillar and pulls his way toward the pillare with one arm of the monster still graping him. Gypsy shoots the arm off and Drago goes flying. Blaze and Joe finish with the melting and we head out of the circle.
We start moving through the forest. Allison flies up and see there is about 5 miles left of forest so we are out of them by the end of the day. The area in front of us is especially flat and hot. The ground that is normally gray-green now has tanish overtones to it. Drago is going to carry Gypsy, Joe puts him to sleep so he can recover his PPE. The knight passes and another couple of days go by. Blaze gets banishment. On the fourth day Roman notices a tower moving in the distance. Narash and the Wormspeaker say that we need to hide. They ask if we trust them and then start chanting. Six mounds form from the ground. We go in and say no matter what happens, don’t panic. We go in and they shut the door. It seems like hour that we are in there. After eternity the mounds open. It is dark outside and we can see things moving around the edges of the openings.
Friday, April 18, 2008
March 29th Notes Summary
Summary
We are able to convince the High Priest to help us with our quest. He tells us that the city of Du Eindrel is right in the path that the Seeker is pointing to. He says that the city is very bad. It is known as one of the most evil and tortuous places on Wormwood. The ruler is known to be very vicious and he is a servant of the unholy and a powerful summoner. The only reason he agrees to help us is because there is a Battle Saint there that can only be activated by a priest of light and when it is not active it looks like a hill. It takes fifteen minutes to summon it and then the priest has to get into it. He wants the Battle Saint so if we agree to bring it back, we can have help.
We are told that it will take a couple of days to get everything together but we care welcome to stay at the temple until then. Blaze and Allison find information about Demons in the library with only a little bit of complications. Gypsy fixes a TW motorcycle and then gets a ride for payment. He compares weapons with the other knights and they are impressed and invite him to join them at the barracks pub. Crom wants to fight so he asks for a partner and gets clobbered by a statue like opponent that started at 10 feet tall, but grew. His name was Ralf. Allison joins Crom and Gypsy at the bar and is able to get entry by subtly. She is instantly very popular and the knights enjoy getting her drunk. When she passes out, Gypsy and Crom call it a night and head back to their rooms. The next day Allison stays in bed and Blaze, Crom and Gypsy go out to terrorize a local mage. After that encounter Blaze needs some more armor so she gets snot dropped on her that turns out to be great armor. Gypsy and Allison also get armor.
They meet their traveling group the next day. We don’t get Ralf but we get Brother Narash, four Knights Templar and a Worm Speaker. Blaze is repulsed by the worms coming out of the worm speakers mouth. We get to the mountains after three days, Blaze and Gypsy are now filling the Seeker, we shoot down a monstrous scout, go to the next ravine and head out of the mountains. Five days later, the seeker is now full, we get to a forest of smooth crystal-like stalagmites and decide that we are going to go through them.
March 29th Notes
We are in the room with the High Priest and Allison is trying to get Hikari to tell the High Priest more so that we can have help. After a bit of chatting with the High priest the captain of the guard arrives with the rest of the group that was in the dudgeon. Blaze is able to observe that the government is a Theocracy and is very much war minded. From this knowledge she is able to get the help of the Priest by telling him that she was sent on the quest by her god, Zoarka. The Priest looks up the name “Zoarka” in a big book that Narash got for him and learns that our god is a noble being. He asks how he can help us and we ask for a guide and protections to get us through the land in the way of the item. The High Priest asks to see the Seeker. Blaze shows him and he gets a map to see where the seeker is pointing. There is a city in the direct line of the seeker’s pointing, Du Eindrel. He says that the city is very bad. It is known as one of the most evil and tortuous places on Wormwood. The ruler is known to be very vicious and he is a servant of the unholy and a powerful summoner. There is no underground in the city. We ask if there is anyone who could help us and he mentioned the Night’s Templar, but he doesn’t want to help if we are going to steal something from the unholy and stir up a hornet’s nest. We say that the item might help him but he isn’t really reassured. We pretty much give up on getting any help from him when Narash mentioned the Battle Saint that is there. A battle saint can only be activated by a priest of light and when it is not active it looks like a hill. It takes fifteen minutes to summon it and then the priest has to get into it. The city is going to notice it. It will help us but the pilot compartment is not sealed. It will make all the demons try to attack it. It might be up to figting them but that depends on how fast we were able to get out of the city once we roused it. If we could get a priest there and bring back the battle saint he would give us some assistance to get to the city. We should get the item before we get the battle saint if we can. We agree. The priest may need our magic energy to help him summon the battle saint. The High Priest says that it will take a couple of days to get everything together and we are welcome to stay in the temple while we wait.
As we are leaving one of the guards taps Gypsy on the shoulder and asks for some tecnowizard help. We tie Davis to Hikari. We want to know more about demons, so Blaze and Allison head toward the library. Gypsy and Crom head out with the guard that needed a tecnowizard. It has been a long time since they have had a tecnowizard in the area and his Harley isn’t working too well. When they get to his bike they find several Harleys and a 1970 car. Gypsy fixes the Harley for the guy. In the libray Allison is finding evrery book she can with the word “demon” in the title and brings it over to Blaze at a table. A wizened old man comes over and smacks her knuckle with a ruler and says, “stop that you are messing up the order of the books!” Allison doesn’t take kindly to this. She makes him mute and tells him that she will put them away when she is done. He smacks her again and she tries to paralyze him, but that doesn’t work, so she blinds him and he starts feeling all over the place and knocks over some books. Allison says, “watch out, you’re messing up the order of the books!” and then continues with her research. The captain of the guard comes and taps Blaze on the shoulder because Allison is in the library somewhere. He asks were Allison is right when they hear, “I found another one!” coming from the library. The Captain of the Guard, looking very stern, goes over to Allison with the librarian. The librarian says, “That’s her! That’s the witch! Burn her, burn her!” The Captain takes Allison into the hallway and tells her that he knows Brother Feltergast is extremely annoying but that is why they put him in the library. He makes Allison promise to apologize and leaves. Allison apologizes and then he tells Allison that he has to reshelf a whole lot of books. She starts to move them with telekinesis and the librarian doesn’t like that too much, so she does it by hand. Blaze asks the librarian to help her. She finds out that their idea of demons is just supernatural monsters. They usually have both magic and psionics. Then Blaze brown noses the librarian and gets praised enormously.
Gypsy figures out that there is a gem broken in the motorcycle he fixes the motorcycle for a ride. While he fixes the bike, a lot of other knights come up to him and ask him questions. Crom asks for weapons. Half of the core rides animals, half ride motorcycles. The commander gets the Mustang. All are TW converted. They also have some TW firearms that were passed down from the generations. Gypsy shows him his gun and they go out to the firing range and they ooh and aww. He is invited to go to the local barracks pub. They eat a meal at the pub of bugs and potatoes. Crom asks to challenge someone to a wrestling match. The knights say that he has to meat Ralf. Ralf is a 10 foot tall metal burnished copper and gold walking statue. He sticks out his hand and says, nice to meet you. They do a hand to hand fight with no weapons and the first one to give up looses. During the fight Ralf grows even bigger. Crom gets beat up really good and he taps out. Ralf helps him up and tells him that he has lasted longer than anyone in the last twenty years and says that when we need a friend we can call on him. He is under the command of the Knights Templar, though so he has to go where they send him.
Blaze and Allison go back to their rooms. On their way to their room they see someone carring Gypsy’s stuff so Allison asks where he is and goes to find them. Com and Gypsy go to the pub. The knights think it is cool how Crom drinks. Gypsy gets pretty drunk. Allison gets stopped and the door and the knight tells her that only warriors are allowed in the pub. She assures him that he is a warrior, but she has to prove it. There are plenty of volunteers to go test her prowess. They all file out of the bar to see the fight. Gypsy and Crom join them. They pick one of the less drunk knights to fight her. Allison is given a blunted sword and the other knight has one as well. The one who hits the appointment three times first wins. Allison uses emphatic transmission to cause her opponent to be confused. His eyes go a bit unfocused. Now she walks toward him with her sword down unthreateningly and gives him a big hug. She taps his back with the sword three times. There is silence from the crowd. Crom and Gypsy start laughing and then start applauding and then the rest cheer as well and she is let into the bar. Allison says that she is with Crom, but the guys don’t really buy it. The guys get her really drunk. After she has about ten free drinks, she passes out and Crom catches her. Her armor gets damaged from Crom’s spikes. Crom gets Gypsy and goes back to their rooms.
The next day Allison isn’t doing too good. She really wants Joe to put her back to sleep until she feels better. Brother Narash comes and tells us that we can leave tomorrow morning. Crom asks if Ralf can come with us and Brother Narash says that he will pass the request on to the High Priest. Blaze asks Narash if there is any magic shops in the city. Narash says that there is a famous mage in the city. Blaze, Crom and Gypsy go to find the mage. Allison declines the invite and Joe mercifully puts her to sleep. They get to the tower where the mage lives. It is about five stories tall with windows up higher and no door. Blaze levitates up to the closest window. There are heavy drapes over the first three windows. At the third window the drapes open, a woman screams and slams the drapes back closed. Blaze is saying, “Hello, are you a mage?” A bolt of lightning comes shooting out of the curtains toward her. She is able to just dodge the lightning by going up higher. The bolt singes her cloak while she is still saying, “I’m just here to visit.” Blaze starts to go down and the woman leans out the window with a wand and shoots another bolt at her. Blaze’s armor is blown to shreds. Gypsy gets out of the line of fire. Blaze puts on her armor of Ithan. The lady yells, “Demon, Monster!” and another bolt hits her. Blaze does a cloud of smoke to make it harder to hit her. The next bolt heads toward Crom and he jumps out of the way. Blaze is finally back on the ground. They decide it is time to leave.
Big Dee was disappointed with the food caves. They are just hollowed out land. The food is interesting because the food grows there in stocks.
Brother Narash sees Blaze’s armor and takes it that things didn’t go well. He tells her where she can get some more armor. The armorer brings her to a spring that looks like amber mucus and tells her to take off her clothes, throws powder on her and pours the stuff out the stream on her and then once it congeals he takes it off and says that it will be ready this afternoon. Gypsy gets some as well. Crom was told he can’t have any. This armor won’t interfere with magic, has 60 MDC and no prowl penalty the helmet has 25 MDC.
Allison wakes up in the late afternoon and joins the rest of the group. Allison wants some armor as well. Allison has to get naked and shave and all the nights from the bar the previous night come to watch. Allison wants marbles to entertain Davis so she asks the armorer for some little balls.
The next day the group assembles with the help from the Knights. We don’t get Ralf but we get Brother Narash, four Knights Templar and a Worm Speaker. The Wormspeaker greets Blaze first and worms start coming out of his mouth when he speaks. Blaze just barely holds onto her lunch and asks him to look the other way. When he greets Davis, Davis tells him that there is something in his mouth and he tries to grab one but gets his hand slapped away. We are told that he has great powers and the power comes from the worms. They are symbiots of Wormwood. The High Priest wishes us luck.
There are two tiles filled on the Seeker at this point. Blaze and Gypsy are going to fill the Seeker one and a half tiles a day.
It takes a day to get back to the foot hills. They are following the direction of the Seeker. In a couple of days we get to the mountains. The Knights caution us that we are now in the land of the unholy. The Seeker is now 6 tiles full. We find a path to cross the mountains. Crom sees a monster flying above us with a couple of riders on it. Allison tells Crom to shoot it since Blaze points out that it is tracking us. It falls out of the sky and we head toward the next ravine and go out of the mountains. We look back in the other ravine and see a large group of meaness going down it. On the way down the ravine we come across a corpse from the rider and Blaze searches it for weapons and money. Luckily she cleanses herself before she rejoins the group. Five days later (the Seeker is now full), we are all eating bugs now, we see a dark smudge on the horizon. We come to a forest like thing. It is like stalagmites, but smoother and crystal like. We can make our way through it, but they are pretty close together. We could go around it but it would take us a few extra days. We decide to go through it because it will give us cover from the flying scouts. There are bad guys either way so we are going for the evils of the forest.
Saturday, March 15, 2008
Summary Notes for March 1st
We defeat the flying fish and goblins by Gypsy (DA) using his blinding flash and shield, Blaze doing some fancy flying, Allison getting to use her psi sword, Hikari shooting arrows, Crom getting into the middle of the goblins and scaring them all away but not without taking a lot of damage, and Joe concentrating really hard, giving up and getting to the battle in time to catch fish for Crom to eat. Allison tries to do an object read on the Thraidec and falls unconscious for about half a day. Narash leads us to the other side of the mountains, gives us water and then leads us to Layton. He feeds us bugs along the way which were quite tasty but Blaze just couldn’t stomach them. At Layton, the humans go with Narash into the Cathedral to meet with the High Priest to see if he can help us with our quest. They end up sitting in a waiting room playing cards. The Dee Bees and Davis go to find an Inn and are arrested on the way, all except for Davis that was climbing on a building. Davis finds the humans, invites them to come share his fun and as an afterthought, tells them that the others were arrested and then continues having fun on his new playground. Gypsy and Allison look for the guide that led them to the waiting room to see if he can help their friends get out of prison. They get lost and end up finding the Captain of the Guard that is having a hard time getting Davis to get off the buildings. We try to get him to stop shooting Davis, but then the old guide finds us and leads us to the High Priest. We tell him that we are looking for an item and to get more information we need our friend that is in the dudgeon. He calls for the Guard and tells him to go get our friends but Davis pops in right then. We get Davis to stay in the room by giving him a marble and the Captain of the Guard goes to get the prisoners, making sure the guards that were outside the door are now inside the door.
March 1st Notes
We are in the middle of a battle with Gypsy (DA) on a cliff with 15 flying fish coming toward him and 15 flying fish going toward Blaze in the air. Everyone else is on their way to help. *DA puts a shield around himself and the fish destroy it in less than a minute and come straight at him. *Blaze casts chromatic protection. Joe concentrates really hard. Three fish are coming toward Blaze. Two go spiraling away and one still comes toward her. She easily smacks the remaining one away from her and makes a thunder clap. Half of the fish swim away. Six are coming toward her so she does a flip up and around them comes up from behind them. Two of them grabbed the wing board before she could dodge them. *DA casts a blinding flash toward the fish coming toward him. Three stop and the rest, nine, blink and head toward him. He does another blinding flash and six of them are blinded this time. Three are left coming toward him from all directions. He casts another shield. *Blaze tries to do a magic net over the six in front of her. When she goes to do this, one of the fish fly right in front of her and startles her. She accidently catches the fish in front of her as well as herself and her wing board. She quickly dispels the mystic net. The one in front of her bites on to her face. *DA gives himself super human strength by shooting himself in the foot. The fish are still attacking the shield around him. *Blaze drinks her repel animals potion and it has no effect. Another fish is biting on her ankle. The one on her face is still chomping, there’s one on her ankle and there are six still coming toward her. *DA forms another shield right before the last one is destroyed. DA is getting really mad at the fish. *Blaze cast carpet of adhesion on herself. The one on her face chomps again, but stays stuck there and she can no longer see. The one on her ankle bits her and is stays stuck there. Another one bites her head and stays stuck there. The fish that are stuck are thrashing around so the other fish start circling around her. She is still able to keep control of her hover cycle. *Everyone else is almost half way there. Joe is still concentrating. *The fish on her are still biting Blaze so she dispels the carpet of adhesion. *DA does a blinding flash and one of them gets blinded. Two are still coming. * Blaze does another chromatic protection and one falls off her wing board. Three of the six fly at her and she dodges out of the way. *DA does another blinding flash and the last two are blinded. He is now in a mind field of flying fish all flying around in circles all over the place. *Allison shoots toward the fish and now she has been noticed.*Joe stops concentrating and flies off toward the group. *Crom stops, stats howling and shoots a big rocket toward the goblins. He misses. *Hikari shoots a fish that is following Blaze. There is now an arrow sticking out of one of the fish and it makes a weird sound and clutches at the arrow. *There are five coming toward Allison. *The goblins come running out of the canyon toward Crom. *Blaze is flying toward the ground, she cast befuddle on the one on her foot. It seems to have no effect so she just kicks it off her foot. *DA has a very good physical prowess, but amazingly enough he fails to dodge all the fish and one of them that has been flying around in circles bumps into the back of his head and bits him. He just reaches up and rips it off his head and throws it on the ground and kicks it. It goes flying off into the distance. *Blaze still has about three following her and none on her at the moment. She shoots one with an ice bolt and one starts shivering. *Crom is running toward the goblin running toward him. Hikari shoots another arrow and hits another fish. *DA is able to make it back to his hovercycle. *Crom is now in the middle of the goblins and zaps all the goblins within a twenty foot radius with lightning. *Allison creates her psi sword and gets ready to for the incoming fish. *Blaze cast cloud of smoke behind her and pulls up out of her dive. *Hikari starts shooting at the goblins now. *DA is now on his hover cycle and flies away toward the rest of the group. He is not able to dodge all the fish as he flies away, though and two fish get plastered on his windshield. *Blaze sees one fish fly out of the smoke safely and one goes flying into the ground. *Hikari shoots and misses and hits the side of the canyon. *Blaze finally shoots one of her fish. It doesn’t seem to really effect it. *Crom is fighting all the goblins in the canyon by himself. *Allison smacks one fish away from her and then slices another one in two. Of the three following, one flies into the ground, one backs off a little and the third comes blazing toward Allison. It slams into her stomach and makes her stagger back. *Hikari hit another goblin with his arrow and he is down. *DA tries to hit a fish on his windshield and misses. *Crom takes the head off the chief. *Blaze does magic net and gets the last fish. *Allison hits the one on her stomach with her sword and it screeches at me and bite again. The one on the ground bites at her ankle and she kicks it and it goes flopping away. *Hikari shoots Blaze’s wing board but she still manages not to crash. *Crom is still fighting but he is getting pretty beat up. He is able to make most of them run away. Only three are left. *Allison hits the one on her stomach off, but nicks herself just a little. The last one bites her in the butt. *Joe is now finally at the mouth of the canyon. He starts cooking fish. *Gypsy stops the bike and gets off. Both fish leap on each shoulder and starts biting him. * Blaze is looking at the fish too much and doesn’t notice that she is now in the canyon. She does clip the wall of the canyon, but doesn’t crash. *Crom zaps the last three and they are convulsing on the ground. *Allison swipes the fish off her rear end. The last fish she is fighting runs away as she yells coward after it.
The group reforms back where they started and Narash says, “That was fun.” Gypsy asks for help with the two fish still stuck to his shoulders. Flea pops them off his shoulders and eats them. Blaze heals Crom half way with the Thraidec. We feed him lots of fish. While we are all discussing what is happening, Allison asks for the Thraidec and tries to do an object read. She collapses, unconscious. They think that using the Thraidec to heal her would not be a good idea. Blaze does take it away from her, though. Joe offers to induce sleep. Psychic diagnosis says that she is healthy and her brain is going crazy. Gypsy takes over the wing board and they decide to just carry Allison. Narash leads us over the mountains to the North side to get out of the land of the unholy. On the other side of the mountains Narash chants and a water fountain appears out of the ground. We fill up our water skins and Davis gets a glint in his eye as he feels up his canteen. He gets Allison really wet. It doesn’t seem to do any good. Narash explains how the planet is alive and how it give them all the things that the people need from the clothes they wear to the air they breath. The unholy came and corrupted the world sometime in the past. Narash’s city is off to the northwest. The seeker is pointed south over the mountains and west. It is pointed toward Demon infested land. We decide to go to the city to see if we can have help getting the item. Late that evening Allison wakes up and is very weak. She tells everyone that she saw a face that was a statue in the temple saying, “Restore me. Restore me to the Light” It was hazy and seemed that he is the Thraidec. She says that she saw a lot of what was on the scroll, but no one brought the scroll. Narash provides dinner for everyone. He cants and some bugs come out of the ground. Hikari cooks them and all but Blaze is able to eat them. It takes a couple of days to get to Layton. Some time in the past the planet was created and somehow people came on the planet and lived in peace, but some fool summoned the unholy and he has now concurred over half of the world and those left are fighting him. The current age is called the crime of the trial and the cathedral is the leader of the good people. There are about 24 free human cities left that are free, but there are little towns here and there. Each city has its own cathedral that is lead by its own priest. Every town has its own temple. There is no centralized government. The morning that we get to Layton, one of the tiles on the Seeker is filled. It has been 8 days to fill it about 85 PPE. All the buildings are the same color of the planet and are formed from the planet itself. We go toward the center of the building where the cathedral is. Blaze wants to go to the food caves to try and find non bug food. Hikari wants to talk to the leader of the cathedral to try and get help. The Dee Bees and Davis stay outside and the humans go into the cathedral. The Dee Bees try to find the inn to sleep at while they are waiting.
When we go into the temple an old guy greets Narash and we go deep into the cathedral and are told to sit in a room until we are summoned. We play cards while we wait.
Outside they are wandering around trying to find the Inn while Davis is climbing the buildings. As they walk around the corner they find four knights in body armor that look like medieval knights but their armor is not normal. Blaze goes up to them to talk to them. They question what kind of being she is and the response of Devil Man is not taken well. They say that they are under arrest. There is almost a fight, but Blaze is able to calm her comrades and they are taken. Davis is on a building somewhere. Big Dee went to the food caves. They get led into the dungeon. They are put in a room and the bars came up from the floor made of the planet.
The people inside sit there for a couple of hours. The old priest comes out and asks if we need anything. We ask for some food. He doesn’t know how long it is going to take. The food he brings is not bugs! The guys says that we are free to stay as long as we want. We think that we might want to know what is going on with the others so we are going to have Gypsy and Allison go find them and Hikari stay to talk with the guy. As we are talking about it Davis pops his head in a window and says, “Hi, guys!” He invites us to go climbing with us. We pass but ask about the others and he says that he thinks they are in jail. Gypsy and Allison decide to go looking for the old guy that has been taking care of us. They are led to the wrong guy that leads them to the mail hall.
The old guy comes back to Hikari in about 30 minutes and says that the high priest is willing to see them and starts freaking out when Gypsy and Allison aren’t there.
When we get to the main all we find things in an uproar because there is a strange thing climbing all over the buildings. They have been trying to shoot Davis, but they haven’t been able to hit him. We go to the leader of the knights and try to get him to stop shooting Davis and that we can make him stop climbing on the buildings, but he is very offended by what Davis is doing. We tell him that he most likely won’t be able to shoot him and one of the other knights agrees saying that they have been shooting him for a long time and he catches the arrows and throws them back asking if they want to try again. The old guy finds us and leads us to the high priest and says that we will take care of Davis when we get back. The high priest says that Davis will be dead by the time we get back. We don’t think he will have much luck. We finally ask what the priest’s name is and he says it is “Xersies.” We tell him that we want our friends out of prison, but he tells us that we have kept the priest waiting too long and it is time to go now. Gypsy and Allison closely watch Hikari as to how we are supposed to act. The high priest is in his late fifties in a robe. Asks us where we came from and we tell him, “Earth.” He says that he has been to Earth. Hikari tells him that we are trying to find an item that we heard was here. The high priest says that he would need more information to be of assistance and Hikari says that his friend knows more about it but she has been captured because she is no human. Hikari explains a little more and we apologize for all the complications we have caused. The High Priest smiles a little and asks Narash to go get the Captain of the Guard for him. After a half an hour the Captain of the Guard comes in and he is told to go get the prisoners before he goes, Davis pops in another window. Allison screams, Narash faints, the Captain pulls his sword, and the Priest just smiles. Hikari introduces Davis. Davis tells us all about his fun. Davis is able to come in by offering him a red marble to play with. The Captain leaves to go get the prisoners but before he leaves he has the guards that were outside the room go and stand on the inside of the door.
Friday, February 29, 2008
Summary Notes for February 9th
The robots have been defeated and now we get to decide what we are going to do. We all meet up at the behemoth explorer. Crom finally gets something to eat. We head back to Silverton. That evening Billy Bob tells them it is time to leave and pulls a very large chest out of a very small bag. He bows, takes one last group shot, blinds us all, and is gone when our eyesight returns. Allison and Blaze rejoice for a short while and then open the chest. It has enough gems for us all to retire.
While Blaze is studying in her room, Crom goes to her thinking she is the leader of the group and opens her door and waits in the doorway until she notices him. When she looks up he asks for a room and she guides him to an empty one.
When we get back to Silverton Blaze, Crom, Allison, Big Dee, Davis and Flea all head toward the Northern Gun store. The people make a wide berth around us. Crom is very excited to see all the guns but Blaze tells him that he has to wait to get any because Julius is out of town and we need his permission to get him on the contract. Davis tells Crom, “Don’t worry Thadius, I’ll take care of it.” Allison tries to get her Crescent board fixed, but the Devil man is not reasonable. (Blaze did not go with her)
The next morning a guy from the mercenary group that we just hired knocks on our door. He heard that we have gems and is interested in buying some of them since he is a tecnowizard. Allison gets him to look at her hovercycle. He said that he would fix it but he wants to go buy his gems first. She shows him up to the room where everyone is eating breakfast and we feel a presents fill the room.
The God that came to the other members of the group appears in three forms of a figure wearing a bright blue cloak and standing a little bit taller than each of them in front of Crom, Gypsy, and Allison and asks them if they will accept the challenge to right the balance of the megaverse. Gypsy and Allison agree. Crom looks at everyone and asks if this quest could include vengeance and the figure responds as long as vengeance is not carried to extremes. Crom agrees. All three of them are whispered words of advice. Then the three figures combine into one figure then tells us, “the quest has well begun but I am displeased with those who have possession of the items of power for you have not called upon their power. You need to do so in the future if you wish to prevail against the darkness.” He then fades away. We all become accepting of Crom. We all go over to Gypsy and welcome him to the group and tell him that he no longer has to buy the gems. We explain to him what is going on and tell him to go tie up his loose ends and we’ll see him in the morning.
Gypsy goes back to the mercenary group and gets fired and then returns back to the behemoth.
Allison and Blaze compare the book that had the legend to the scroll and they are the same. They discover that the Thraidec can heal people when you touch them with it and say, “Thraidec.” While experimenting with this, Blaze notices that a ruin on the Seeker is glowing. Davis gets back with a crate of weapons for Crom and everyone heads toward the ley line to open the rift to the next item.
The rift opens and it is only 8 feet tall so they will have to leave the behemoth. Jarl, Onida, and Zebulon stay with the behemoth. Everyone else grabs what they can and walk into the rift. White light forms around us and when it clears we see that we are on a large plain that stretches off in all directions. There are no hills, birds, sounds, grass, or dirt. The ground is a greenish grayish color that has a little bit of a give to it. It feels rough, but not like sand paper. Allison sees an aura that stretches off in every direction. She tells everyone that the ground is alive. All we can see the curve of the world in the horizon. Blaze doesn’t feel a ley line and the world feels disconnected to her. She is still able to perform her spells, though. We head in the directions that the seeker is headed. After three days we see a little bit of some mountains in the horizon. We realize that in those three days we have not seen anything living as well as any water. Blaze scouts ahead to see if she sees anything with Gypsy on her hovercycle. They see something in the air in the distance that looks like a cross between hammer head and a snake, then it disappears.
We go a little farther and Hikari raises the problem of that we only have one day of water left and we need to find water. The seeker has not registered any PPE yet and we wonder how long it is supposed to take to fill. No one remembers, though. We keep going forward toward the West. Blaze gets on her wing board to scout. Joe senses evil faintly coming from everywhere. We see some mountains off to the North and Crom tells us that lots of times water can be found in the mountains so we turn and head that way. They are odd looking mountains. They are smooth with no rocks or anything. They aren’t very big.
Blaze flies up toward the mountains and doesn’t see any water, but she does see a man running down one of the canyons in the mountains and behind him there about 2 dozen goblins chasing him carrying spears and short swords. They are about two miles away from the group, but not headed directly from the group. Blaze uses levitation and lifts the guy into the air and grabs him. He is screaming his head off. Blaze tries to tell him that she is saving him, but being a devil man doesn’t help that much. He faints and she brings him back to the group. Blaze explains what happened. Allison tries to heal him with the Thraidec, but he doesn’t appear to be hurt. Davis comes over and smacks him across the face and wakes him up. Flea says, “Hhhiii.” He faints again. Allison goes over and demands all the dee-bees to leave. Allison wants to find out about this guy and she asks Davis to wake him up again. When he wakes up Blaze uses the Thraidec and it works now. The guy is saying, “Where are they? Where are they?” Allison tells him that her friend saw that he was in trouble so she decided to remove him from that situation. She apologizes if her friend scared him. The guy asks Allison what side she is on. She responds the good side. The guy says that is a little vague and he asks if she serves the unholy. She responds that she is not from around here. And he says that he kind of noticed from the assortment of dee-bees. Allison says that all she knows is that goblins aren’t nice so we decided to save him from them. He asks if he is our prisoner and we respond only if he wants to be. He sits up and looks around and says, “If it is all the same to you, I’ll be going now.” We stop him and ask him about water. He says, “You are new to Wormwood aren’t you? Which side of the mountains are we on?” We respond that we are on the south side of the mountains. He can get us some water but we will have to go to the other side of the mountains. We ask how long it is going to take and he responds that it depends on if we get attacked by the forces of the unholy or not. While we were talking, Gypsy hikes to the top of the mountains to get a better vantage point. We look around and say, “The new guy is gone.” Blaze goes and gets him and asks why he didn’t use his hovercycle. Blaze flies up and sees the goblins are about an hour away. We ask the guy if the goblins were forces of the unholy, he says yes. He says he is Narash of the Layton Cathedral. Layton is toward the North. He says that he was traveling with the Vicar and was ambushed. The Vicar is dead and as far as he knows everyone else is dead as well. The Vicar was the second in command of the Cathedral. Goblins are nasty creatures that are known for being cannibalistic if there is no other food. They rely on group strength and numbers rather than strategy. They are evil and intelligent. They don’t have specific weaknesses. They are MDC. We decide to stay here and ambush the goblins. Crom sets everything up of how we are going to attack them. Blaze is up in the air to draw them toward her. Gypsy is on one side of the canyon to be a look out. The flying people are off to the side where the goblins won’t see them and the ones with the big guns are out in front where the goblins will see them first then the flying people will come in and fight once the goblins are engaged. We ask if Narash can help us and ask about his story. He says that he was traveling with the Vicar and was ambushed. The Vicar is dead and as far as he knows everyone else is dead as well. The Vicar was the second in command of the Cathedral.
The goblins see Blaze hovering in the air so they slow down and send some scouts to the top of the canyon to get better vantage points. The goblin that was sent up to where Gypsy was runs back to the group yelling. Gypsy shoots the goblin in the back and he goes tumbling down the hill. Crom hears the boom and starts running toward the mouth of the canyon. Several goblins take baskets off their backs and see some things flying out of them. The things resemble foot long piranhas with two scaly arms and evil glowing eyes. There are about 30 of them in the air. 15 go toward Blaze, 15 go toward Blaze. Gypsy says, “I should have used the chameleon on my armor.” Gypsy shoots the leader of the group, takes the shot and screams a bit and sends six warriors up toward Gypsy. Blaze flies toward her fish to get closer to Gypsy and get rid of her fish on the way. Allison is flying toward mouth of the canyon as fast as she can. Crom and Allison will get there in a minute. Blaze shoots a magic net toward the fish and misses them and before she can shoot again, the fish are on top her. Gypsy shoots a net through his shotgun and is able to snare 3 of them out of 15.
February 9th
The robots have been defeated and now we get to decide what we are going to do. We all meet up at the behemoth explorer. Crom finally gets something to eat. We head back to Silverton. That evening Billy Bob tells them it is time to leave and pulls a very large chest out of a very small bag. He bows, takes one last group shot, blinds us all, and is gone when our eyesight returns. Allison and Blaze rejoice for a short while and then open the chest. It has enough gems for us all to retire. We check the seeker and it is full and quiet. Blaze studies and Crom goes to find Blaze thinking she is the leader of the group. Crom opens the door and stands outside Blaze’s room until she notices him. When she looks up from her books, Crom asks for some place to stay. When she shows him to his room he asks how to adjust the thermostat and gets settled in his new room. We get back to Silverton. Blaze, Crom, Allison, Big Dee, Davis and Flea head toward the Northern Gun store. The people make a wide berth around us. We get to Northern Gun and Crom’s tail perks up in excitement. Crom goes to Blaze and says, “I need!” Blaze tells him to wait. Julius is not in town and the guy in charge says that we will need to wait for Julius to come back before Crom can join the group. They don’t have any jobs for us right now. Davis tells Crom, “Don’t worry Thadius, I’ll take care of it.” Allison gets some cards at the general store. Allison goes to see if she can get her crescent board fixed. She goes back to where Blaze got her crescent board (Blaze doesn’t go with her because she is avoiding the owner.) The Devil Man tells her she should just get another one and she refuses.
The next morning a guy from the mercenary group that we just hired knocks on our door. He heard that we have gems and is interested in buying some of them since he is a tecnowizard. Allison perks up and asks if he can repair her hover cycle. She shows him her hovercycle and he says that he would be able to fix it for 7000-8000 credits. That is much better than the two million that Blaze paid for her new one. He said that he would fix it but he wants to go buy his gems first. We show him up to the room where everyone is and we feel a presents fill the room. We have felt it once before and we see a figure rising up before Gypsy, the tecnowizard, Crom, and Allison wearing a bright blue cloak and standing a little bit taller than each of them. All the three of them see is a pair of eyes and they can’t look away. The figure in front of each of them tells them that it is their destiny to help right the balance of the megaverse and bring good back. Then he extends a question to each of them, “Will you accept this call?” Gypsy and Allison say yes. Crom asks what “good” is. The figure responds that the megavers has fallen into darkness and it cannot be allowed to come to pass or else men will suffer and that he has the power to right the balance and to stop suffering like he has suffered. Crom gets a little bit of flashes of the torment that he has been through. Crom looks at everyone and asks if this quest could include vengeance and the figure responds as long as vengeance is not carried to extremes. Crom agrees. All three of them are whispered words of advice. Then the three figures combine into one figure then tells us, “the quest has well begun but I am displeased with those who have possession of the items of power for you have not called upon their power. You need to do so in the future if you wish to prevail against the darkness.” He then fades away. We all become accepting of Crom. We all go over to Gypsy and welcome him to the group and tell him that he no longer has to buy the gems. We explain to him what is going on and tell him to go tie up his loose ends and we’ll see him in the morning.
This visit jars Allison’s memory and she wants to have someone more closely compare the scroll and the book that we found. Then Allison and Blaze go get the Thraidec out to look at it.
Gypsy goes back to the mercenary group. The grig leapers was the first job that he went on with them. He tells them that he is quitting and the boss isn’t very happy with him.
Blaze remembers from her magic lore that magic items sometimes need a special command or word to do something. Sometimes it is an action and sometimes it is a combination of an action and a word. Blaze concentrates really hard and asks, “How do I use you?” Nothing happens. Blaze says, “Thaidec, thraidec, thraidec” and nothing happens. Allison says, hey maybe it heals people, anyone hurt. Crom, who was being intertained by watching them the whole time, lifts up his partially healed claw. Blaze say, “Thaidec,” and touches Crom with the thraidec on his claw. Magic energy swirls around them. When the magic is gone, Crom is completely healed.
The symbol of the star on the seeker is glowing. Blaze lets everyone know that the seeker is glowing. We say, hey everyone is here, lets head up to the ley line again to open the rift. Davis had just gotten back when we left and is in the cargo hold unpacking all couple of crates of guns. Allison asks if he bought the guns and he responds, “I cannot believe that you would question my honor.” Allison takes that to mean he didn’t. Davis very excitedly shows Crom what he was able to get for him. Davis says that he wasn’t able to get any rail guns, though so we have hope that Davis didn’t steal them. Gypsy fixes Allison’s board. We get to the ley line and push the button on the seeker and the rift appears. It is only about 8 feet tall and the behemoth will not fit in it. We take a while decided what/ who will stay and what/ who will go. Jarl, Onida, and Zebulon stay with the behemoth. Everyone else grabs what they can and walk into the rift. White light forms around us and when it clears we see that we are on a large plain that stretches off in all directions. There are no hills, birds, sounds, grass, or dirt. The ground is a greenish grayish color that has a little bit of a give to it. It feels rough, but not like sand paper. Allison sees an aura that stretches off in every direction. She tells everyone that the ground is alive. We can see the curve of the world in the horizon. Blaze doesn’t feel a ley line and the world feels disconnected to her. She is still able to perform her spells, though. We head in the directions that the seeker is headed. After three days we see a little bit of some mountains in the horizon. We realize that in those three days we have not seen anything living as well as any water. Blaze scouts ahead to see if she sees anything. Gypsy also goes up with her to use his scope to see if he can see anything. Blaze sees a speck above the mountains and asks Gypsy to look at the speck. The speck has gotten a little bit bigger. He sees something like looks like a cross between a hammer head shark, a snake, and a bird. It is miles and miles away. Blaze tries to figure out what it is but doesn’t have any luck. It fades into the distance and disappears. We go a little farther and Hikari raises the problem of that we only have one day of water left and we need to find water. The seeker has not registered any PPE yet and we wonder how long it is supposed to take to fill. No one remembers, though. We keep going forward. Blaze gets on her wing board to scout. Joe senses evil faintly coming from everywhere. Crom tells us that lots of times water can be found in the mountains. They are odd looking mountains. They are smooth with no rocks or anything. They aren’t very big. The seeker is not pointed toward the mountains. It parallels the mountains. Blaze flies up toward the mountains and doesn’t see any water but she does see a man running down one of the canyons in the mountains and behind him there are small creatures running after him. She moves closer to see details. The guy in front is a male human that is wearing robes that look like at one time they were fairly expensive but are now raggedy. Behind him the beings are definitely not human. They are goblins. There are about 2 dozen of them carrying spears and short swords. They are about two miles away from the group, but not headed directly from the group. Blaze uses levitation and lifts the guy into the air and grabs him. He is screaming his head off. Blaze tries to tell him that she is saving him, but being a devil man doesn’t help that much. He faints and she brings him back to the group. Blaze explains what happened. Allison tries to heal him with the traidec, but he doesn’t appear to be hurt. Blaze tries first aid to see if she can wake him up. Davis comes over and smacks him across the face and wakes him up. Flea says, “Hhhiii.” He faints again. Allison goes over and demands all the dee-bees to leave. Allison wants to find out about this guy and she asks Davis to wake him up again. When he wakes up Allison does light healing on him because he needs it now. Blaze uses the thraidec and it works now. The guy is saying, “Where are they? Where are they?” Allison tells him that her friend saw that he was in trouble so she decided to remove him from that situation. She apologizes if her friend scared him. The guy asks Allison what side she is on. She responds the good side. The guy says that is a little vague and he asks if she serves the unholy. She responds that she is not from around here. And he says that he kind of noticed from the assortment of dee-bees. Allison says that all she knows is that goblins aren’t nice so we decided to save him from them. He asks if he is our prisoner and we respond only if he wants to be. He sits up and looks around and says, “If it is all the same to you, I’ll be going now.” We stop him and ask him about water. He says, “You are new to Wormwood aren’t you? Which side of the mountains are we on?” We respond that we are on the south side of the mountains. He can get us some water but we will have to go to the other side of the mountains. We ask how long it is going to take and he responds that it depends on if we get attacked by the forces of the unholy or not. While we were talking, Gypsy hikes to the top of the mountains. We look around and say, “The new guy is gone.” Blaze goes and gets him and asks why he didn’t use his hovercycle. Blaze flies up and sees the goblins are about an hour away. We ask the guy if the goblins were forces of the unholy, he says yes. Allison wants to leave and not wait for the goblins. Crom wants to fight something. Allison asks the guy what his name is. He says he is Narash of the Layton Cathedral. The seeker is pointed toward the west. Layton is toward the North. Goblins are nasty creatures that are known for being canablistic if there is no other food. They rely on group strength and numbers rather than strategy. They are evil and intelligent. They don’t have specific weaknesses. They are MDC. We decide to stay here and ambush the goblins. Crom sets everything up of how we are going to attack them. Blaze is up in the air to draw them toward her. Gypsy is on one side of the canyon to be a look out. The flying people are off to the side where the goblins won’t see them and the ones with the big guns are out in front where the goblins will see them first then the flying people will come in and fight once the goblins are engaged. We ask if Narash can help us and ask about his story. He says that he was traveling with the Vicar and was ambushed. The Vicar is dead and as far as he knows everyone else is dead as well. The Vicar was the second in command of the Cathedral.
The goblins see Blaze hovering in the air so they slow down and send some scouts to the top of the canyon to get better vantage points. The goblin that was sent up to where Gypsy was and runs back to the group yelling. Gypsy shoots the goblin in the back and he goes tumbling down the hill. Crom hears the boom and starts running toward the mouth of the canyon. Several goblins take baskets off their backs and see some things flying out of them. The things resemble foot long piranhas with two scaly arms and evil glowing eyes. There are about 30 of them in the air. 15 go toward Blaze, 15 go toward Blaze. Gypsy says, “I should have used the chameleon on my armor.” Gypsy shoots the leader of the group, takes the shot and screams a bit and sends six warriors up toward Gypsy. Blaze flies toward her fish to get closer to Gypsy and get rid of her fish on the way. Allison is flying toward mouth of the canyon as fast as she can. Crom and Allison will get there in a minute. Blaze shoots a magic net toward the fish and misses them and before she can shoot again, the fish are on top her. Gypsy shoots a net through his shotgun and is able to snare 3 of them out of 15.
Friday, February 8, 2008
Summary Notes for January 26th
A few members are at the behemoth and a few are still outside the mouth of the cave. Joe comes barreling out of the cave still invisible shouting, “He’s Dead, He’s Dead.” Hikari see’s bolts of laser bolts flying down the corridor as hearing Joe’s voice. Flea goes to the mouth of the cave to see what is going on and gets thrown back as Joe comes out of the cave still shouting. Flea says that he not going to be the only one. Joe explains what happened. They throw a rock in the cave to see if the robots are still there. Joe goes back in to get Xestro’s body. He grabs the body by his leg and goes barreling back down the corridor. Hikari and Flea see a decapitated body with one leg up in the air go bouncing out of the cave. They go back to the behemoth and Flea tells everyone that Joe got Xestro dead. Joe tries to defend himself. Billy Bob gets out his camera. All Hikari can do is stare at the sword. Blaze and Allison are questioning the facts.
We discuss what we are going to do now and decide to sleep on it. The next morning we go back into the cave to satisfy Hikari’s curiosity. We discover a large room that looks like the control center. We find a large narrow room on the other side of a Plexiglas wall. There is a large cylinder in the room. Allison finds a book that has the myth of the seven objects. She and Blaze also find a beanie that they are going to give to Flea when he is annoying them. Flea plays with a keyboard next to the cylinder for a little while and after giving Joe and Allison terrible headaches, succeeds in opening the cylinder. There is a very large, shiny black, humanoid with wires going into it. Joe wants to set his toe on fire to wake him up. We tell Joe to pull out a wire instead. Nothing happens so he keeps pulling out wires. Suddenly the thing moans. When half of the wires are pulled out the eyes open a deep blue and glowing. Joe says, “Hello.” An opening in its chest opens and a tentacle with teeth starts slowly moving toward the flapping Joe parrot in front of the thing’s face. We all yell, “Watch out Joe!” and Joe flies away. After it promising not to hurt us, we let it go and head back to the cave mouth. In the hallway that has the cave opening, we hear pattering feet coming quickly toward us followed by other feet. Davis says, boy am I glad to see you guys as he runs past the cave opening and reaches us. The laser bolts are flying from the four robots behind him. He says, “I just wanted to see if they were still there.” We fight the robots with Crom running toward them and then doing hand to hand, Joe turns into a flaming dragon on top of them until he gets too much damage and then turns back into a parrot, gets backhanded by Crom, flies into Flea’s face, gets peeled off Fleas face and makes his way back out of the cave. Hikari gets off a great shot to one of them, and tears off its arm. After taking a whole lot of damage, the four robots go down with the one Hikari first hit being the last to fall. Davis runs up to Crom and says, “Oh, my big black teddy! I love my new teddy. I shall call you Thadius.”
January 26th
A few members are at the behemoth and a few are still outside the mouth of the cave. Joe comes barreling out of the cave still invisible shouting, “He’s Dead, He’s Dead.” Hikari see’s bolts of laser bolts flying down the corridor as hearing Joe’s voice. Flea goes to the mouth of the cave to see what is going on and gets thrown back as Joe comes out of the cave still shouting. Flea says that he not going to be the only one. Joe explains what happened. They throw a rock in the cave to see if the robots are still there. Joe goes back in to get Xestro’s body. He grabs the body by his leg and goes barreling back down the corridor. Hikari and Flea see a decapitated body with one leg up in the air go bouncing out of the cave. They go back to the behemoth and Flea tells everyone that Joe got Xestro dead. Joe tries to defend himself. Billy Bob gets out his camera. All Hikari can do is stare at the sword. Blaze and Allison are questioning the facts.
Cilyn asks if everyone wants to stay here and get more people shot. Allison and Blaze are ready to go and Hikari and Davis want revenge and they’re curios as to what is behind the door. We sleep on it and then we decide that we are going to go ahead and explore the building. We throw another rock into the cave. We have invisible Joe go into the cave. Blaze puts a globe of daylight in so he can see. Blaze puts armor on and starts going toward the burnt room. Everyone else goes in and Joe and Allison recuperate from vertigo. At the room everything is charred but the fire alarms are off. The fire doors are still down though. Hikari shoots a door and punches a hole in the door. Blaze sticks a globe of daylight on the other side of the door and looks through the door. It is a lit corridor. Joe pulls the door off the hinges by using the hole as leverage. We go down the corridor. There are no doors, lots of dust and it ends in a cave in. We go back to the other door. Hikari shoots it and dislodges it from the frame. There is a short corridor and then another security door. We try swiping the card and nothing happens. The light is off. Joe opens the door. We see a room, so we throw the rock in. We try to turn the light on, but it isn’t working. The globe of daylight shows a really large room that looks like a control room. It is a lot bigger than the lab room. There are huge monitor screens and stair step levels. There are no other doors in the room, but the right side wall is plexy glass. Joe turns into a flaming parrot and goes through the glass. The wall is two stories high. On the other side of the glass there is a long narrow room. Dominating the room in the center is a large steel cylinder with wires sticking out of it. On the end of the door is what we assume is the other side of the door that got us in so much trouble. Blaze notices at the bottom of the cylinder there is a little green blinking light. On one side of the cylinder there is a key board. Allison finds a small book called Origin Myths and their Modern Meanings. She gives it to Blaze. It is by Lethatus Lasil. One chapter is about the myths of the seven items. It is two pages and it is the story that we read. The myth was found on a wall in a temple in the middle east. Each capitalized word seems to mean something significant. Portions of the story are missing. Light and Dark are more than alliteration but two sides of a war with good and evil as pawns in the game. They also find a beanie and they hide it to give to Flea when he is being annoying. Allison grabs a smiley face pen with hair. One of the plastic light bulb covers falls on Allison’s head. She has bad luck. Allison suggests for Flea to go in the narrow room so Joe makes the hole in the glass bigger by getting in the whole and then starts to turn into bigger birds. Joe is now an emu. Flea starts typing on the keyboard. Joe and Allison suddenly have terrible headaches and collapse to the floor. Flea says oops and starts typing again until the headaches stop. Allison tries to use bio regeneration to make her head feel better. It ends up doing damage to her hit points. Maybe it is not a good idea to use psionics. Blaze says that this must have been center to research defenses against psioncs. Flea types some more and the alarms go off. He thinks that he turned it off. The light on the cylinder is now amber. We want to leave and as we turn, there is a hiss of air and the outer casing of the cylinder starts to rise up. We see a large kind of humanoid figure in a shiny black with wires going into it. Most of them are going into its head. We don’t sense evil. We realize that the thing is strapped in. Its head is elongated and about the size of Flea. We go up to the figure. Allison tries to use telepathy and comes up against a mind block. Allison can also not see the aura which is a sign of a mind block. So, we know it is alive. Joe wants to burn its toes to wake it up. Joe turns back into a dragon and we all have to dodge him and yell at him. Joe taps him in between its eyes. Joe turns back into a parrot. We tell Joe to pull out a wire. Nothing happens so he keeps pulling out wires. Suddenly the thing moans. When half of the wires are pulled out the eyes open a deep blue glowing. Joe says, “Hello.” An opening in its chest opens and a tentacle with teeth starts slowly moving toward the flapping Joe in front of the thing’s face. We all yell, “Watch out Joe!” and Joe flies away. Hikari asks if he has a name. The figure is trying to get out of its bonds. Three blades come out of its hands and try to cut the bonds. Hikari is still trying to talk to it. It says, “Release ME” in a really deep voice. Allison tries to use empathy, but the mind block is still there. Blaze asks if he will promise not to hurt us and so she pulls out all the wires and tries to find a way to release him. Hikari helps with trying to release them. After a bit of sawing, they release him. Now that Allison and Blaze can see more of it, they realize that it doesn’t look like a natural creature. It looks like it might be something made by the Sploogorth biowizards. We don’t know how he got there if the building is a prerifts place and the Splugorth came after rifts. We ask him how he got here, but he isn’t paying any attention to them. He is stretching. We ask again, but he doesn’t know. All he knows is that he is hungry. The creature steps down, through the glass and into the big room. Hikari finally gets him to state his name and it is Crom. He knows that he once killed a lot of people like Hikari and we ask why he fought them and he says because they wanted to fight. We all affirm that we don’t want to fight. He doesn’t know how old he is and is still hungry and says that he would eat what we eat. We head out of the room. We throw a rock around every corner before we go around it. As we make our way to the cave mouth. We are about 30 yards away from the cave mouth and we hear the patter of one pair of feet followed by a lot of other feet. He says, “Boy am I glad to see you! I just wanted to see if they were still there.” Laser bolts start flying toward us. Joe turns invisible and charges down the corridor as well as Crom, shooting and Allison, Blaze, and Hikari are all running toward the cave entrance. Crom shoots Joe right in the back. Allison dodges a laser blast. Hikari has made it level with the cave mouth and goes jumping out. Joe flies down toward the robots. Davis jumps on Big Dee’s back as he goes charging toward the robots and shoots over his shoulder. The robots are getting really close to the entrance of the cave. Crom is almost to the robots. Hikari blasts a hole through one side of the robots and amputates one of its arms. Joe gets to the robots, changes form and flames on the middle robot. Flea shot Joe. Crom was flying through the air when Joe materialized so he lands on Joe and pushes off to the right. Joe is getting a beating so he turns into an invisible flying parrot. Crom goes to hit one of the robots, and misses it and back hand’s Joe and sends him flying back toward the air toward everyone. He lands on Flea’s face, but he is still invisible so he isn’t blocking his view. Crom then is able to land some blows on the robots. Flea peals him off his face and says, “Joe is that you?” Big D starts shooting now that the way is clear. Hikari is also continuing to shoot arrows. Blaze gets out of the cave. Joe becomes visible and says, “Let me go.” Flea drops him and he starts toward the door of the cave. Allison gets out of the cave. Blaze is now firing too. Big D and Flea shoot at a robot and one finally goes down. Crom is in the way of the two robots left now, but it doesn’t last long. Crom gets one more. The last one standing is the one that Hikari shot the arm off of. Everyone keeps fighting until they all go down. Davis goes running toward Crom and gives him a big hug and says, “Oh, my big black teddy! I love my new teddy. I shall call you Thadius.”
Summary Notes for January 5th
We send the mercenaries away and then experiment with the cave we found. Xestro throws a rock into the room and it just bounces. He puts his arm in the room to see if the tingling becomes unbearable and it just keeps tingling so he walks into the room after his rock. Blaze then goes in without any ill effects. So Allison walks in but feels dizzy so she goes back out. Hikari goes in without any effects. Davis walks into the cave and says, “This is so cool.”
The three go after Xestro’s rock down the corridor to a room that has lab equipment on it and they hear whimpering coming from the corner. They flip on the lights and get bombarded with laser blasts. Blaze drops to the floor, Hikari goes out of the room and Xestro goes under a table. Blaze still is getting shot so she also goes under a table while Xestro rolls from one table to another while the blasts are focused on his companions. Blaze shoots a fire blast at one of the guns, and does a cloud of smoke around one of the guns all efforts have little effect. Hikari keeps gets ready to shoot an arrow into the cave to keep the lasers busy…
Davis meanwhile says that was great while it lasted and heads off in the opposite direction the others went. Allison and Joe say that if he’s ok we can do it, too, so we walk in. The room starts spinning and Joe can’t keep his stomach under control and hurls all over Allison. When they recover, Joe turns into a flaming parrot so he can light up the room and starts down the corridor after the three and Allison follows at a safe distance.
Hikari goes to make his shot and he sees a flying terror coming toward him. He gets off his shot into the room and then turns to face the menace when he recognizes Joe while he says, “It’s me, It’s me!” and Hikari says, “A parrot, you picked a parrot of all things?” Joe turns invisible and goes in to take care of the guns. He decides that he should turn into his dragon form to take care of the guns and falls on the tables on both sides of Xestro. Joe fire blasts up to the gun and lights the ceiling on fire. The fire doors fall leaving the three of them in the room while Hikari and Allison are in the corridor. Joe takes care of all of the guns and then Xestro and Blaze start exploring the room when the door where Hikari was shoots through the room and slams into the back offices right next to Blaze and Xestro. Hikari and Allison stand dazed and deafened in the hallway. Blaze finds a senile ghost under a table that is just saying there is no way out.
We deciede to find Davis and find that he has gone on some elevators. We go up after him one floor at a time. The bottom floor as been caved in and Joe deciedes to let all the rubble into the elevator with us so we have to climb up a level to get another elevator. We only see footprints one floor where there are a lot of footprints. We go into the room and hide on the ceiling while some robots shoot the dust that invisible Joe stired up with his foot print. After we stay still for a long time the robots leave, Allison drops a shoe to make sure they are gone and they go back in the elevator. While they are discussing what to do in the elevator, the elevator starts going down and they meet Davis. They all go back to the original floor, try to get into a secured room, set off the alarms, hear the elevators start to come to their floor, run away. They wait outside the cave for the robots to come get them, but it doesn’t look like they are coming. Allison and Blaze go back to the Behemoth. Flea tries to get some computer stuff out of the room but it is ablaze. Xestro and Joe go to see if the robots are there still and puts his head around the corner. His head is vaporized, Joe grabs the body and starts running, he has to drop the body when he starts getting shot too much and escapes back outside the cave.
January 5th
It is mid day, Monday July 2nd. We send the mercenaries away after we paid them. The leader says that he should look him up again if we have any other jobs for him. (Blaze heroically swishes a bug on Joe’s paper with her bare hand.) Hikari joins Blaze, Xestro, Joe, and Allison at the cave mouth. Allison send ectoplasm toward the cave after a few inches into the cave, it collapse and goes back to Allison. Xestro throws a rock into the cave and it bounces around. We look into the cave some more. All we can see is a wall opposite the opening from the rock cliff face that has electronics along it. It is obviously man made and the corridor goes in both directions about 8 feet wide. Xestro holds his hand in to see if it becomes unbearable. It just keeps tingling. He walks all the way in and is now tingling all over but nothing more. Xestro throws his rock down the corridor. Blaze watches Xestro for a while and then she goes in after he seems ok. Blaze just walks in without any effects at all. Allison decides that it must be ok so she walks in and feels the world start spinning. She quickly gets back out of the cave and the world stops spinning. Hikari goes in without any problems. The floor is covered in dust and their newly made footprints. Davis goes walking in and starts swaying around and thinks it is the coolest thing. The party inside the cave except for the swaying Davis goes down the hallway after Xestro’s rock. The hallway turns to the right and they see a room that has a lot of tables with lab equipment on it. They hear whimpering on the far side of the room in a corner. There are no footprints in the dust other than theirs. Hikari can see the far side of the room but cannot see anything. Blaze does not sense magic and Xestro does not sense evil but when using that power he tingles more. Hikari turns on the lights by using a light switch. The whimpering does not change. The far wall is lined with plexy glass walled in offices. Blaze steps into the room toward the whimpering and Hikari notices big guns in the far corners moving toward them. (Nick drops food once again. Scott mentions that it is not a good omen and that he should just leave now. Little does he know how true that is.) Hikari yells duck and drops to the floor. Two bright beams of light flash out of the corners toward Blaze and she dives forward and hits the ground. The beams fly over her. She lies as still as she can. Xestro sees out of the corner of his eye in the corner close to him a laser pointing at him. He dodges by going under a table just in the nick of time. Hikari gets tagged by the other gun in the near left corner. Xestro yells to turn off the lights. Hikari turns off the lights and exalts in his success while dodging another blast while the one from the near right corner tags him. Blaze casts Armor of Ithan. Hikari dodges back into the hallway. Blaze crawls under the table and avoids another blast. Xestro is rolling under the tables toward the gun. He throws his rock up and it gets blasted. Blaze pops up to cast a fire blast at the gun in the near left gun. All two lasers blast her in the back of the head and she hits the one gun with her blast while it also blasts her. She also gets hit with the final gun. Hikari gets ready to shoot an arrow into the cave.
Meanwhile, outside, Joe and Allison watch as Davis stops swaying, saying, “It was good while it lasted” and heads off in the opposite direction. Allison and Joe decide that if it goes away for him it will work for them as well and both walk into the cave. Allison feels a little queezy but it is nothing that she can’t handle. Joe has a bit of a harder time and hurls all over Allison. After a minute Allison recovers from the vertigo and just has tingling all over. Joe is still recovering and Allison takes advantage of the moment by putting makeup all over his face. Joe then recovers and they go after the rest of the group and leave Davis on his own. They need light and Allison can’t be close while he is flamed on so Joe turns into a flaming, flying parrot and goes down the hallway with Allison trailing at a safe distance behind him.
As Hikari prepares to fire his arrow into the lab he sees a light coming behind him. He fires his arrow into the room, hears the arrow get destroyed and turns to look behind him and sees a flaming bird of death flying toward him then realizes that it is Joe. Joe noticed that Hikari looks startled and says, “Don’t shoot, it’s me.” Hikari replies, “A parrot? You picked a parrot of all things?” Allison yells, “Joe, you can flame off now!” Hikari fills Allison and Joe in on what is going on. Blaze’s globe of daylight flickered and went out, so she casts it once again then she manipulates objects and turns the light on without anyone getting shot. Blaze casts cloud of smoke around one of the guns then Hikari shoots an arrow to see if the gun still fires at it and all guns fired at it. Xestro rolls under the next table while the guns are busy. Blaze looks to see if there are cables that are powering the lasers, and narrowly misses getting hit and doesn’t see any cables. Blaze wants to get something done so she tries to pop up and blast the gun again and just take the shots, but she catches her shoulder on the table, preventing her from getting off her shot but gets tagged by three of the guns in the head. Then she gets back under the table to cast armor of ithan again. Hikari shoots an arrow while Blaze goes for a gun. One shot gets the arrow and two get Blaze. Then Allison asks Joe, “Can’t you go invisible?” Joe says, “Oh, yah.” He goes invisible as a parrot into the room and nothing happens. He sees that nothing happens so he flutters over to the gun that Xestro is only one table away from. He then turns into a dragon, but the walls are too close so he falls onto the tables that Xestro is currently under. Xestro sees the table in front of him and the table behind him collapse. Debris goes everywhere. Xestro shoots the gun around Joe. Joe puts his head under the gun and does a fire blast. He destroyed the gun and the flame goes into the ceiling. Joes sees the fire still burning after he stops flaming. Everyone else sees this flame go into the ceiling. The smoke comes into the room and Blaze puts her gas mask on. The fire alarm starts going off. We hear a really loud hissing sound at the same time fire doors seal off the room that Joe, Blaze and Xestro is in. The fire alarm is very loud in the room, even louder in the hallway and still a very loud hissing sound.
Hikari tells Allison that he is going to shoot an arrow that does a lot of damage so Allison backs up around the bend in the hallway.
In the room, Joe rips one of the guns off of the wall and they are all feeling a little tired. They go explore the offices to see if there is a way out.
Hikari shoots his arrow and there is a very big boom. The door goes flying off the door frame and goes flying across the room. The door slams into the office wall right next to Blaze and then goes through the office wall and into the wall behind it. Both Allison and Hikari are temporarily deafened. There is now a clear path through the middle of the room. Blaze goes to try and find the whimpering sound. She finds a person curled up under one of the tables. She is wearing a white lab coat. She goes toward her and asks if she is ok. She jerks up and says, “There is no escape. There’s no way out! We’re trapped!” Blaze says, “We got in we can get out.” She says, “Take me with you!” Blaze reaches for her and her arms go through her.
Blaze finds a fire extinguisher. She gets on Xestro’s shoulders, closes her eyes, and shoots the fire extinguisher up into the ceiling until it goes out. A giant white cloud covers both of them. Xestro is coughing a lot. Blaze opens her eyes and can’t see anything but white. She gets off of Xestro’s shoulders and eventually get out of the white cloud. Joe sees two white objects moving around and then sees the white drop away as Blaze cleanses herself and Xestro. Joe puts his head above the ceiling tiles and doesn’t see any fire.
We all go back to the mouth of the cave. Flea is there and says that Davis hasn’t returned yet. Allison says that she doesn’t have any weapons so Flea lets her borrow his gun that he got from Jack.
We go back to the room and they talk to the ghost. We don’t get anywhere. There are no fire escape maps on the wall. We turn on a computer but we don’t have a password. We decide to go back to find Davis. The hallway goes for a ways and then turns left. Then we come to three elevator doors. We can see Davis’ footprint going into the middle elevator so we go in that one. We are on level three and we go up to level two. We see a straight halway going forward. There is no dust on the floor. Level one has lots of footprints. They are recent footprints but we can’t tell if they are Davis’ and they may be made by the same person. Level four has a big huge room. No foot prints. We send a globe of daylight into the room. All we see is a wide open space. The last level, five doesn’t want to open, so Joe helps them to open and rocks and rubble come in. We get out and climb up to the next floor. Joe goes into the room invisible. Joe runs in and sees how far he can go. Allison gets tired of waiting for Joe so she walks into the room and pushes the button for the next elevator and the elevator comes like normal. There are no guns apparently. We go up to level one. We can’t tell which way Davis went. We look for an angled footprint to see which way he stepped off the elevator, but he wasn’t on this elevator. As we are trying to figure out what to do, we hear footsteps coming from the left. It sounds like more than one person. We decide to get up on the ceiling and hide hanging to the cables there. The elevator door closes and we are plunged in darkness hanging to the door. Joe just turns invisible. Joe doesn’t see anything even with thermal vision. The footsteps are coming closer. Joe opens the elevator to get light back into the corridor. Into the light of the elevator walks four robots holding laser rifles. One walks into the elevator, walks out and then they all just stand there. Joe moves his foot to close the elevator door and a little bit of dust shifts and instantly all four robots fire on the dust. Joe gets a lot of damage to his foot and screams out in pain. We can’t see what the robots are doing because the door is closed again. We can hear movement, but they aren’t firing. Joe holds completely still. It is completely silent in the corridor. We then hear steps going off into the corridor. Allison uses her other foot to get her shoe off and it drops to the floor. Allison yells to Joe to open the door. Allison jumps into the elevator after retrieving her shoe and says let’s go. The guys are sitting there discussing things while Allison and Blaze say we’re going, you better get in now. We’re closing the door. We are all in the elevator and trying to decide what we are doing. We hear steps going by and we all are quiet while the steps get closer and closer. Just when the feet are almost to the door the elevator jolts and we start going down. The door opens at level four. Davis is standing there saying the place is so cool. Allison and Davis stand there talking about all the great things they could do with this place. Everyone else gets back on the elevator and go back up. Allison and Davis join them. They walk down further on level three. There is a big security door at the end of the hall. Joe tries to open the door and just leaves long scratches in the door. They go back to the door and try to find a security badge. Blaze finds a personal pass that has a guy’s name on it and a magnetic strip. She tried the card in the keypad and tried random numbers on the door. After two tries we stopped. Hikari then tries to shoot the door and doesn’t charge it enough. It only leaves a scorch mark on the door. Alarms start blazing and we decide that it is time to go. We run out and see that the elevators are coming down to that level. We all go out of the cave and wait for the robots to come. We wait for ten minutes and no one is coming. Allison goes back to the behemoth to rest and get some ISP back. As everyone else keeps talking, smoke comes out of the opening. Allison says that she can’t put the fire out until after an hour of resting. We send Flea in to get some computers. Xestro goes in as well and Joe goes with him and feels dizzy again for about three minutes. They turn the corner to the room where the computers are an the whole room is blazing. Xestro finds another fire extinguisher and shoots it in there. It doesn’t do anything so he throws the bottle in the room and it explodes. Xestro wants to go to the other side where the elevators are and see if the robots are there. They get to the corner and Xestro sticks his head around to see if the robots are there. He sees several lasers coming toward him and that is the last thing he ever saw. So ends the life of our heroic Samari. Joe sees him look around and sees his body fall. Joe grabs his body and starts running toward the corridor. Laser blasts start flying out toward him since the body isn’t invisible. He d rops the body and makes his way to the opening. He doesn’t take too much damage.
Sunday, November 18, 2007
Friday, November 16, 2007
October 27 summary
Allison tries to kill one of the grig leapers in atral projection form, but they all go nuts and she can’t be certain that she keeps hitting the same one. So we still don’t know how tough these animals are. We head back to Silverton. Flea gets a big gun and a pretty hat, Allison and Xestro hire some mercenaries while Davis falls off of pianos, Blaze, Hikari, and Joe get some potions at the potion store and go to the book store to get a blank book. They are told to go to the general store for a blank book and hear all about the crazy D-Bee who bought a hat. Flea meats Allison, Xestro, and Davis at the bar where they are hiring the mercenaries and they all head back to the behemoth. On the way back, some men from another bar that they to try to take their credits, but flea sits on them and Allison makes one go blind. I’m sure they will never attack a grakletooth again.
We meet the mercenaries at the water tower, pay them and head off to the ranch. We kill all the animals with Flea getting the most damage from one shot from Xestro and monster chewing on his arm. He did get the coolest trophy, though.
After the fight we notice that there is a cave that was revealed from the blasts. Allison tries to go in it in Astral projection form, but is sent back to her body with three minutes elapsing. Xestro tries to go in but his face starts tingling and he steps back out. Joe sticks his head in and feels vertigo and takes his head back out. Blaze sends a glob of daylight into the room and sees a lot of computers and electronics. She figures that is once was a pre-rifts military instillation. Xestro suggests that we send the mercenaries away, but we haven’t yet.
October 27 notes
Allison does astral projection and goes to the lair of the grig leapers. She shoots one to see how much damage it can take. All the animals go crazy after the first shot and she has trouble keeping track of the one that she shot. She thinks that she kept shooting the one animal with five shots of the fireball, 90 MDC, but she’s not sure, and it is still running around after expending all of her ISP.
We go back to Silverton to get some mercs to help us with the leapers. We ask Northern Gun to donate weapons, but they won’t. According to Zebulon Mercs cost about 1000 down and 200 a day plus ammo and armor. Flea goes to Northern Gun and starts drooling. They have a new mini missile launcher that they are going to let Flea use and we get one for Big D as well. Flea makes an extraordinarily nice harness that holds 8 extra cylinders.
We ask Big D how much credits we have worth of gems. He says that we have about 13.5 million left. Allison asks her brother, Marcus, how we can go about hiring mercenaries.
Hikari, Blaze and Joe go to Mr. Noodles. They see him floating in his shop and as we walk in, bubbles start popping all around them. When Joe opens his mouth to speak, only bubbles come out. They weigh the shell and find that she has 8oz of shell. They ask him if he has anything to help with the grig leapers. He goes to the back of his shop and comes back with a couple of bottles. One is a clear with a greenish cast. One is a dark brown color and the last is perfectly clear. Hikari asks what they do. The clear one is a potion of invisibility superior. With this you do not make noise, but cannot attack others, and lasts about 30 minutes. The bottle holds enough for three doses. The brown bottle is full of root beer that makes you feel good to drink it. The greenish one acts as a repel animals charm on you. Hostile animals will not attack you. There are five doses in the bottle. It lasts from one to four hours. She trades part of her shell for four bottles of the repel animals. They leave with Mr. Noodles telling them that Joe will start to talk in the next day or so. They head off to the book store from there.
Xestro, Allison, and her brother, and Davis go to the bars with Flea going to meet them after he goes to the general store.
Flea looks for some sneezing or itching powder, but they don’t have any. They do have some hats, though. Flea buys a nice, white, wide brimmed hat with blue flowers on it and some blue ribbon to tie it on his head. He is disappointed that they don’t have any blue finger polish to go with it. Miss Primrose is upset that Flea bought the hat before she could.
Meanwhile, Marcus, Allison in her fancy close, Xestro in his armor with helmet, and Davis head toward the first bar on the street. Davis walks in, goes over to the piano, pushed the piano player off of the bench, steps on the bench, steps on the piano and says that the lady has something to say. She says that we are looking for some men to come fight some bugs for us. One person asks what we want to fight, but all are not too happy about fighting grig leapers. We offer credits, but no one seems willing, and Davis takes one sip of his beer and becomes extremely drunk. He leads us out of the bar, staggering, and we go to the next bar. Davis goes into the next bar, stands up on the piano again, says a few cuss words and falls off the piano. Then gets up and starts playing chopstick with the piano player. Marcus suggests that Allison asks the bar tender. He asks if Davis is with her, but she denies ever seeing him before. He tells her to go talk with one-eyed-Dan in the corner. Allison and Xestro go over to the table while Marcus goes over to the bar and tries to conceal the smile on his face. At the there is Dan and three others. All four stop talking and look Allison over. She starts out saying that she hears that they are the guys to talk to when looking for mercenaries. He says it depends on the job. She tells him that we need help with a grip leaper infestation. He asks how far and what is the pay. She answers two days and 20,000 credits a man. He responds that we must be pretty desperate to get rid of these things. He asks how many men we need, she says as many as we can find. He asks, “You haven’t done this before, have you?” She responds, no, and that her brother just sat at the bar and waved me on with no help at all. He asks where to meet up and she doesn’t really have response. Dan says, we’ll meet you at the water tower on the North edge of town first thing tomorrow morning with thirty men. Right then Flea comes in sporting his new hat and yells, “Allison!” Davis comes over and says, “I love it, where can I get one?” Flea says it was the last one, Davis bursts into tears and heads back to the bar. Flea walks over to the guys at the bar and asks if we are hiring anyone here. Dan looks at the guys, says we have work to do and gets up to leave. Flea asks Dan if he has depth perception with only one eye. Dan ignores him.
Blaze and Hikari and Joe are at the book store. When they walk in, Yablix gets really excited to see them again. Blaze asks for a blank, leather bound book. He doesn’t have any, but suggest going to the general store. They head to the general store. They hear all about the strange lizard that bought a woman’s hat.
As the ones in the bar head out, as they go by the first bar that we went to, one of the guys that we talked to come out with four other men and says that he is going to take the job. We say the jobs taken, so they pull out laser pistols and that they will take the credits. We don’t have them. They are within arm reach. Flea give them his smile and says, let’s dance. The guys says be my guest and puts the gun up to his head. He goes to do tail swipe and tries to knock them all off their feet. Flea gets his tail up to swipe, and the guy shoots flea giving him a little scratch. Three go down with his tail swipe and two see it and jump over his tail. One of them that is standing Allison makes go blind. Xestro drop kicks the other one standing but he is able to remain standing. The guy steps back, rethinks and goes back into the bar. The one that shot flee is on the ground. He sits on all three of them. The one that shot him screams like a little girl when he sits on them. He asks if we are done playing yet. He waits until they are very sorry for attacking Flea and then he gets off. He even makes them say his hat is nice. They make them drop their weapons and Xestro collects them. He goes by the store and gets a crate to put all his new weapons in. Flea goes back into the store and all three sales men disappear. He wants to get some paper.
We head back to the behemoth. Flea wants to try out his new gun but he can’t find any targets. Blaze teaches Joe Armor of Ithan.
The Next morning we meet at the water tower to pick up the mercenaries. Allison and Flea head out to talk with Dan. Flea asks Dan what is under his eye patch. We give him the gems for half of the pay up front and we head out. We get back to the ranch on Sunday evening. We decide to attack the nest during the day while they are sleeping. We put one group on the side of the cliff facing the nests and two groups on the far side of the canyon so as not to have a cross fire but can help shoot the ones off the other cliff face. Xestro is with one of the groups on the far side and so is Jarl. We start shooting them. Xestro gets startled by all the noise and shoots his gun for the first time ever not really aiming it at anything. He ends up shooting Flea. We all keep shooting. One group is heading up to Fleas group and Blaze sticks them to the side of the cliff and Allison keeps shooting them. Another group of 20 little leapers come over the side of the canyon right at Xestro’s group. Xestro kills seven and the mercenaries get the rest. One of the mercenaries is down. Some are running toward one end of the canyon and others are heading out the canyon. Blaze is at one end trying to figure out if she has enough PPE to stick the whole side of the canyon. One does a running leap toward Blaze. Flea hits it and it is stunned pretty good. A group heads toward Jarl’s group and Flea fires a shot into the middle of them and they fall back into the canyon. Three break through carpet of adhesion on the cliff by Flea. We all try to kill the ones going up the cliff. We get two of them but one makes it to the top of the cliff right in front of Flea. He hits it, of course, but it bits it at the same time, so his fist and arm goes into its mouth and back out the back of its neck. He pulls on the back of its head while the monster tries to pull himself off of Flea. The combined strength pops the head right off the monster. The body goes flying off the cliff and the head is still attached to his arm with the teeth around his elbow. Billy Bob snaps a picture. After about 5 minutes everything is quiet and nothing is moving in the canyon. Allison explores the area with astral projection to make sure that none of the animals have escaped. There aren’t any living things in any of the caves or elsewhere. The monster’s head on Flea’s arm is starting to stiffen on his arm he gets some help to get it off his arm.
We notice that one of the missiles has opened a cave in the face of the mountain. Allison goes toward it in astral projection, gets close and then gets a weird feeling and gets back to her body three minutes later. We have no clue why this happened. Xestro and Onida go toward the cave. Xestro starts going into the cave, does not sense evil, but the cybernetic mechanisms in his face are acting oddly, so he steps away from the cave and feels thing go back to normal. Xestro waves Joe down and wants him to stick his head into the cave. Joe starts to stick his head in a little and he gets a little bit of a vertigo feeling so he pulls his head back and feels better. It’s dark in the cave, about 10 feet wide. Blaze and Allison go down to the cave. Blaze puts a globe of daylight into the room. It looks like an ancient room that has banks of computer and electronics in the room. Blaze guesses that it was a pre-rifts military instillation. Xestro suggests that we send the mercenaries away, but we haven’t yet.
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Next meeting: Oct 26th
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Following Meeting: November 16th
